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path: root/src/features/cosmetics/cosmetic/dragon/dragonWings.js
blob: ef34cd9a7c49861ca3018f48d54ae9ca22519290 (plain)
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import renderLibs from "../../../../../guimanager/renderLibs.js";
import { f, m } from "../../../../../mappings/mappings.js";
import ToggleSetting from "../../../settings/settingThings/toggle.js";
import Cosmetic from "../../cosmetic.js";

const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon")

if (!GlStateManager) {
    // var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope
    var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
}
const Essential = Java.type("gg.essential.Essential")
const EssentialCosmeticSlot = Java.type("gg.essential.mod.cosmetics.CosmeticSlot")
const EssentialBone = Java.type("gg.essential.model.Bone")

const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N
let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao
let textures = new Map()
let loadingTextures = new Set()
function loadTexture(id) {
    new Thread(() => {
        loadingTextures.add(id)
        textures.set(id, renderLibs.getImage("https://soopy.dev/api/soopyv2/textures/cosmetic/dragon/" + id + "/img.png", true))
    }).start()
}
loadTexture("classic")
let wing = getField(dragon, f.wing)
let wingTip = getField(dragon, f.wingTip)

class DragonWings extends Cosmetic {
    constructor(player, parent) {
        super(player, parent, "dragon_wings");

        this.animOffset = Math.random() * 20 * Math.PI
        this.lastRender = Date.now()

        this.lastFlapSound = this.animOffset
        this.i = 0

        this.flying = false

        if (!textures.has(this.settings.texture) && !loadingTextures.has(this.settings.texture)) {
            loadTexture(this.settings.texture)
        }
    }

    onRenderEntity(ticks, isInGui) {

        if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()) {
            return
        }
        if (!textures.has("classic")) return

        let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString()
        let isInInv = isSelfPlayer && ticks === 1
        let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView]

        if (!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return

        // return;
        // wing.func_78785_a(1)

        let timeSince = (Date.now() - this.lastRender) / 1000
        this.lastRender = Date.now()

        let rotation = isInInv ? 0 : this.player.getPlayer()[f.prevRenderYawOffset] + (this.player.getPlayer()[f.renderYawOffset] - this.player.getPlayer()[f.prevRenderYawOffset]) * ticks
        // rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks
        // console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks)
        let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))

        let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]

        this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince

        let flapAmountMultiplyerNoEnd = 1
        let flapAmountMultiplyer = 1

        let wingEndOffsetThing = 0

        flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed * 5))
        let flapMainOffsetThing = 0

        let wingBackAmount = 0

        let shouldStandStillWingCurve = true

        if (this.player.getPlayer()[f.hurtResistantTime] > 17) { //damage tick
            this.animOffset += 25 * timeSince
        }


        // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
        if (this.flying) { //flying
            shouldStandStillWingCurve = false
            this.animOffset += 5 * timeSince //flap in mid air

            flapAmountMultiplyer *= 1.75 //flap harder

            if (isSelfPlayer && thirdPersonView === 0) {
                if (!this.parent.lessFirstPersonVisable.getValue()) {
                    flapAmountMultiplyerNoEnd += 0.4
                    flapMainOffsetThing = 0.3
                }
            } else {
                flapAmountMultiplyer *= 1.25
                flapAmountMultiplyer *= 0.9
                flapMainOffsetThing = 0.1
                wingEndOffsetThing += -0.1
            }

            wingEndOffsetThing += -0.75

            if (verticleSpeed > 0) {
                this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
            }
        } else {
            if (this.lastFlapSound < this.animOffset - this.animOffset % (Math.PI * 2)) {
                this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
            }
        }
        if (verticleSpeed < -0.5) {
            wingBackAmount = Math.min(1, (verticleSpeed + 0.5) * -1.5) //lift wings back further ur falling

            this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
        }

        GlStateManager[m.pushMatrix](); // pushMatrix
        Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b);

        if (!isSelfPlayer) {
            Tessellator.translate(
                (this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity] - Player.getPlayer()[f.lastTickPosX]) * ticks),
                (this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity] - Player.getPlayer()[f.lastTickPosY]) * ticks),
                (this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity] - Player.getPlayer()[f.lastTickPosZ]) * ticks))
        }

        if (textures.get(this.settings.texture || "classic")) {
            Tessellator.bindTexture(textures.get(this.settings.texture || "classic")) //bind texture
        } else {
            Tessellator.bindTexture(textures.get("classic")) //bind default texture (classic)
        }

        if (this.player.getPlayer()[f.ridingEntity.Entity]) {
            rotation = this.player.getPlayer()[f.rotationYawHead] + (this.player.getPlayer()[f.rotationYawHead] - this.player.getPlayer()[f.prevRotationYawHead]) * ticks
        }
        if (!this.player.getPlayer()[m.isPlayerSleeping]()) {  //dont rotate when in bed
            Tessellator.rotate((180 - rotation), 0, 1, 0)

            Tessellator.translate(0, 1.2, 0.13)

            if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
                Tessellator.translate(0, -0.125, 0)
                Tessellator.rotate(-20, 1, 0, 0)

                Tessellator.translate(0, 0, 0.1)
                if (isSelfPlayer && thirdPersonView === 0) { } else {
                    Tessellator.translate(0, -0.125, 0)
                }
            }

            if (isSelfPlayer && !isInInv && thirdPersonView === 0) {
                //Make wings less scuffed when in first person looking down/up
                Tessellator.translate(0, 0.25, 0.003 * (this.player.getPitch()))
            }
        }


        //Higher = more elytra like
        wing[f.rotateAngleY] = 0.25; //rotateAngleY

        let shouldStandingStillWingThing = false

        let changeStandingStillWingThing = 0

        if (horisontalSpeed < 0.01) {
            if (!(this.flying)) { //not flying
                let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
                if (amt < 1 * Math.PI) {
                    this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)

                    flapAmountMultiplyer += (amt / (1 * Math.PI)) / 2
                } else if (amt < 2 * Math.PI) {
                    this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)

                    flapAmountMultiplyer += (1 - (amt / (1 * Math.PI) - 1)) / 2
                }
            }
            if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
                if (this.player.getPlayer()[f.rotationPitch] > 20) {
                    shouldStandingStillWingThing = true
                    shouldStandStillWingCurve = false
                    changeStandingStillWingThing = Math.max(0, this.player.getPlayer()[f.rotationPitch] / 600)
                }
            }
        }

        if (shouldStandingStillWingThing) {
            wing[f.rotateAngleY] = 0.25 + (changeStandingStillWingThing) * 3
        }
        if (this.player.getPlayer()[m.isPlayerSleeping]()) { //player in bed

            try { //try catch incase no bed at that location
                let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E

                let rotation = 0
                switch (facing) {
                    case 0:
                        rotation = 180
                        Tessellator.translate(0, 0, -0.5)
                        break
                    case 1:
                        rotation = 90
                        Tessellator.translate(0.5, 0, 0)
                        break
                    case 2:
                        rotation = 0
                        Tessellator.translate(0, 0, 0.5)
                        break
                    case 3:
                        rotation = 270
                        Tessellator.translate(-0.5, 0, 0)
                        break
                }
                // console.log(rotation)
                // console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING))
                Tessellator.rotate(rotation, 0, 1, 0)
            } catch (e) { }
            Tessellator.translate(0, - this.settings.scale * 25, 0)

            wing[f.rotateAngleX] = 0; //rotateAngleX

            wing[f.rotateAngleZ] = (-0.45 + Math.sin(this.animOffset / 5) * 0.03); //rotateAngleZ


            wingTip[f.rotateAngleZ] = -2.5 + Math.sin(this.animOffset / 5) * 0.03
        } else if (wingBackAmount === 0) {
            //tilt


            let wing_goback_amount = 0.15 / (Math.min(1, horisontalSpeed) * 3 + 0.25)
            let temp_wing_thing = 1

            if (shouldStandingStillWingThing) {
                wing_goback_amount /= 1 + (changeStandingStillWingThing) / 50
                flapAmountMultiplyer /= 1 + (changeStandingStillWingThing) / 50

                temp_wing_thing += changeStandingStillWingThing * 50
            }

            let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) + 0.3 //When go faster tilt wing back so its in direction of wind


            if (shouldStandingStillWingThing) {
                wing_tilt_offset += (changeStandingStillWingThing) * 4
            }

            wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - (flapAmountMultiplyer - 1) / 3; //rotateAngleX

            let temp_horis_wingthing = 0
            if (shouldStandingStillWingThing) {
                temp_horis_wingthing = -(changeStandingStillWingThing) * 0.75
            }

            wing[f.rotateAngleZ] = (Math.sin(this.animOffset) / temp_wing_thing + 0.125) * wing_goback_amount * (1 + (flapAmountMultiplyer - 1) * 1) * flapAmountMultiplyerNoEnd - 0.4 - wing_tilt_offset / 3 + temp_horis_wingthing + flapMainOffsetThing; //rotateAngleZ

            let standStillCurveThing = shouldStandStillWingCurve ? (2 - flapAmountMultiplyer) * 0.5 : 0

            wingTip[f.rotateAngleZ] = standStillCurveThing - ((Math.sin((this.animOffset + 1.5 + (1 - temp_wing_thing) / 8.5)) / (1 + (temp_wing_thing - 1) / 3) + 0.5)) * 0.75 * (1 + (flapAmountMultiplyer - 1) * 1) / (1 + temp_horis_wingthing) - (1 - flapAmountMultiplyer) * 2 - (1 - temp_wing_thing) / 10 + wingEndOffsetThing; //rotateAngleZ
        } else {
            //tilt
            let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) //When go faster tilt wing back so its in direction of wind
            wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - wingBackAmount / 2; //rotateAngleX


            wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ


            wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset)) * 0.5 + 0.3))
        }

        GlStateManager[m.disableCull]() //disable culling

        let wing_center_dist = ((0 - Math.log(1000 * this.settings.scale + 0.01) - 2) - 100000 * this.settings.scale * this.settings.scale) / 1000

        // GL11.glDepthMask(GL11.GL_FALSE);
        Tessellator.translate(-wing_center_dist, 0, 0)
        Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale)
        wing[m.renderWithRotation](1) //render left wing

        Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
        Tessellator.scale(-1, 1, 1)
        wing[m.renderWithRotation](1) //render right wing


        if (this.player.getPlayer()[f.hurtTime] > 0) { //damage tick
            GlStateManager[m.pushMatrix](); // pushMatrix
            GlStateManager[m.depthFunc](514);
            GlStateManager[m.disableTexture2D]();
            GlStateManager[m.enableBlend]();
            GlStateManager[m.blendFunc](770, 771);
            GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff

            Tessellator.scale(-1, 1, 1)
            Tessellator.translate(-2 * wing_center_dist / this.settings.scale, 0, 0)
            wing[m.renderWithRotation](1) //render left wing

            Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
            Tessellator.scale(-1, 1, 1)
            wing[m.renderWithRotation](1) //render right wing

            GlStateManager[m.enableTexture2D]();
            GlStateManager[m.disableBlend]();
            GlStateManager[m.depthFunc](515);
            GlStateManager[m.popMatrix](); // popMatrix
        }
        Tessellator.colorize(1, 1, 1)
        GlStateManager[m.enableCull]() //enable culling
        GlStateManager[m.popMatrix](); // popMatrix
    }

    testPlaySound() {
        if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())) {
            return
        }
        if (!this.parent.ownCosmeticAudio.getValue()) {
            return
        }

        if (this.player.getPlayer()[m.isPlayerSleeping]()) return

        let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))


        // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
        if (this.flying) { //flying

            if (this.animOffset - this.lastFlapSound > 2 * Math.PI) {

                let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1

                World.playSound("mob.enderdragon.wings", (this.settings.scale * 15) * Math.min(1, 50 / (dist * dist)), 1)
                this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
            }
        }

        if (horisontalSpeed < 0.01) {
            if (!(this.flying)) { //not flying
                let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
                if (amt < 1 * Math.PI) {
                    if (amt > 0.65 * Math.PI && (2 * Math.PI + this.animOffset) - this.lastFlapSound > 2 * Math.PI) {

                        let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1

                        World.playSound("mob.enderdragon.wings", (Math.max(0.005, this.settings.scale - 0.005) * 25) * Math.min(1, 50 / Math.min(1, dist * dist)) / 50, 1 - (Math.max(0.005, this.settings.scale - 0.005) * 25))
                        this.lastFlapSound = 2 * Math.PI + (this.animOffset) - this.animOffset % (Math.PI * 2)
                    }
                }
            }
        }
    }

    onTick() {

        this.updateIfNotRendering()

        this.testPlaySound()

    }

    removeEssentialCosmetics() {
        if (!this.player.getPlayer() || !this.player.getPlayer().getCosmeticsState || !this.player.getPlayer().getCosmeticsState() || !this.player.getPlayer().getCosmeticsState().getCosmetics || !this.player.getPlayer().getCosmeticsState().getCosmetics()) return
        //player.()
        let wingCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.WINGS)
        if (wingCosmetic !== null) {
            let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))
            if (cosmetic) {
                let model = cosmetic.getModel().getModel()

                let bones = model.getBones(model.getRootBone())

                bones.forEach(b => {
                    setField(b, "showModel", false)

                    this.parent.hiddenEssentialCosmetics.push(b)
                })
            }
        } else {
            let fullBodyCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.FULL_BODY)
            if (fullBodyCosmetic === "DRAGON_ONESIE_2") {
                let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))
                if (cosmetic) {
                    let model = cosmetic.getModel().getModel()

                    let bones = model.getBones(model.getRootBone())

                    bones.forEach(b => {
                        if (b.boxName === "wing_left_1" || b.boxName === "wing_right_1") {
                            setField(b, "showModel", false)

                            this.parent.hiddenEssentialCosmetics.push(b)
                        }
                    })
                }
            }
        }
    }

    updateIfNotRendering() {
        let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]

        this.flying = (verticleSpeed > -0.2) && !this.player.getPlayer()[f.onGround.Entity]

        let timeSince = (Date.now() - this.lastRender) / 1000

        if (timeSince < 0.020) {
            return
        }

        this.lastRender = Date.now()

        let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))


        this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince

        if (this.player.getPlayer()[f.hurtResistantTime] > 0) { //damage tick
            this.animOffset += 5 * timeSince
        }


        // if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
        if (this.flying) { //flying
            this.animOffset += 5 * timeSince //flap in mid air

            if (verticleSpeed > 0) {
                this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
            }
        }
        if (verticleSpeed < -0.5) {
            this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
        }

        if (horisontalSpeed < 0.01) {
            if (!(this.flying)) { //not flying
                let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
                if (amt < 1 * Math.PI) {
                    this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
                } else if (amt < 2 * Math.PI) {
                    this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
                }
            }
        }
    }
}

export default DragonWings;


function getField(e, field) {

    let field2 = e.class.getDeclaredField(field);

    field2.setAccessible(true)

    return field2.get(e)
}

function setField(e, field, value) {

    let field2 = e.class.getDeclaredField(field);

    field2.setAccessible(true)

    return field2.set(e, value)
}