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import renderLibs from "../../../../../guimanager/renderLibs.js";
import { f, m } from "../../../../../mappings/mappings.js";
import ToggleSetting from "../../../settings/settingThings/toggle.js";
import Cosmetic from "../../cosmetic.js";
const ModelDragon = Java.type("net.minecraft.client.model.ModelDragon")
if (!GlStateManager) {
// var GL11 = Java.type("org.lwjgl.opengl.GL11"); //using var so it goes to global scope
var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
}
const Essential = Java.type("gg.essential.Essential")
const EssentialCosmeticSlot = Java.type("gg.essential.mod.cosmetics.CosmeticSlot")
const EssentialBone = Java.type("gg.essential.model.Bone")
const FACING = Java.type("net.minecraft.block.BlockDirectional").field_176387_N
let dragon = new ModelDragon(0) //too lazy to make my own model so i just yoink it from modelDragon lmfao
let textures = new Map()
let loadingTextures = new Set()
function loadTexture(id) {
new Thread(() => {
loadingTextures.add(id)
textures.set(id, renderLibs.getImage("https://soopy.dev/api/soopyv2/textures/cosmetic/dragon/" + id + "/img.png", true))
}).start()
}
loadTexture("classic")
let wing = getField(dragon, f.wing)
let wingTip = getField(dragon, f.wingTip)
class DragonWings extends Cosmetic {
constructor(player, parent) {
super(player, parent, "dragon_wings");
this.animOffset = Math.random() * 20 * Math.PI
this.lastRender = Date.now()
this.lastFlapSound = this.animOffset
this.i = 0
this.flying = false
if (!textures.has(this.settings.texture) && !loadingTextures.has(this.settings.texture)) {
loadTexture(this.settings.texture)
}
}
onRenderEntity(ticks, isInGui) {
if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer()) || this.player.getPlayer()[m.isInvisible]()) {
return
}
if (!textures.has("classic")) return
let isSelfPlayer = this.player.getUUID().toString() === Player.getUUID().toString()
let isInInv = isSelfPlayer && ticks === 1
let thirdPersonView = Client.getMinecraft()[f.gameSettings.Minecraft][f.thirdPersonView]
if (!this.parent.firstPersonVisable.getValue() && thirdPersonView === 0 && isSelfPlayer && !isInInv) return
// return;
// wing.func_78785_a(1)
let timeSince = (Date.now() - this.lastRender) / 1000
this.lastRender = Date.now()
let rotation = isInInv ? 0 : this.player.getPlayer()[f.prevRenderYawOffset] + (this.player.getPlayer()[f.renderYawOffset] - this.player.getPlayer()[f.prevRenderYawOffset]) * ticks
// rotation += entity.field_70761_aq+(entity.field_70761_aq-entity.field_70760_ar)*ticks
// console.log(rotation, entity.getEntity().field_70761_aq+(entity.getEntity().field_70761_aq-entity.getEntity().field_70760_ar)*ticks)
let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
let flapAmountMultiplyerNoEnd = 1
let flapAmountMultiplyer = 1
let wingEndOffsetThing = 0
flapAmountMultiplyerNoEnd += Math.min(5, (horisontalSpeed * 5))
let flapMainOffsetThing = 0
let wingBackAmount = 0
let shouldStandStillWingCurve = true
if (this.player.getPlayer()[f.hurtResistantTime] > 17) { //damage tick
this.animOffset += 25 * timeSince
}
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
if (this.flying) { //flying
shouldStandStillWingCurve = false
this.animOffset += 5 * timeSince //flap in mid air
flapAmountMultiplyer *= 1.75 //flap harder
if (isSelfPlayer && thirdPersonView === 0) {
if (!this.parent.lessFirstPersonVisable.getValue()) {
flapAmountMultiplyerNoEnd += 0.4
flapMainOffsetThing = 0.3
}
} else {
flapAmountMultiplyer *= 1.25
flapAmountMultiplyer *= 0.9
flapMainOffsetThing = 0.1
wingEndOffsetThing += -0.1
}
wingEndOffsetThing += -0.75
if (verticleSpeed > 0) {
this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
}
} else {
if (this.lastFlapSound < this.animOffset - this.animOffset % (Math.PI * 2)) {
this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
}
}
if (verticleSpeed < -0.5) {
wingBackAmount = Math.min(1, (verticleSpeed + 0.5) * -1.5) //lift wings back further ur falling
this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
}
GlStateManager[m.pushMatrix](); // pushMatrix
Tessellator.colorize(this.settings.color.r, this.settings.color.g, this.settings.color.b);
if (!isSelfPlayer) {
Tessellator.translate(
(this.player.getPlayer()[f.lastTickPosX] + (this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]) * ticks) - (Player.getPlayer()[f.lastTickPosX] + (Player.getPlayer()[f.posX.Entity] - Player.getPlayer()[f.lastTickPosX]) * ticks),
(this.player.getPlayer()[f.lastTickPosY] + (this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]) * ticks) - (Player.getPlayer()[f.lastTickPosY] + (Player.getPlayer()[f.posY.Entity] - Player.getPlayer()[f.lastTickPosY]) * ticks),
(this.player.getPlayer()[f.lastTickPosZ] + (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]) * ticks) - (Player.getPlayer()[f.lastTickPosZ] + (Player.getPlayer()[f.posZ.Entity] - Player.getPlayer()[f.lastTickPosZ]) * ticks))
}
if (textures.get(this.settings.texture || "classic")) {
Tessellator.bindTexture(textures.get(this.settings.texture || "classic")) //bind texture
} else {
Tessellator.bindTexture(textures.get("classic")) //bind default texture (classic)
}
if (this.player.getPlayer()[f.ridingEntity.Entity]) {
rotation = this.player.getPlayer()[f.rotationYawHead] + (this.player.getPlayer()[f.rotationYawHead] - this.player.getPlayer()[f.prevRotationYawHead]) * ticks
}
if (!this.player.getPlayer()[m.isPlayerSleeping]()) { //dont rotate when in bed
Tessellator.rotate((180 - rotation), 0, 1, 0)
Tessellator.translate(0, 1.2, 0.13)
if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
Tessellator.translate(0, -0.125, 0)
Tessellator.rotate(-20, 1, 0, 0)
Tessellator.translate(0, 0, 0.1)
if (isSelfPlayer && thirdPersonView === 0) { } else {
Tessellator.translate(0, -0.125, 0)
}
}
if (isSelfPlayer && !isInInv && thirdPersonView === 0) {
//Make wings less scuffed when in first person looking down/up
Tessellator.translate(0, 0.25, 0.003 * (this.player.getPitch()))
}
}
//Higher = more elytra like
wing[f.rotateAngleY] = 0.25; //rotateAngleY
let shouldStandingStillWingThing = false
let changeStandingStillWingThing = 0
if (horisontalSpeed < 0.01) {
if (!(this.flying)) { //not flying
let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
if (amt < 1 * Math.PI) {
this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
flapAmountMultiplyer += (amt / (1 * Math.PI)) / 2
} else if (amt < 2 * Math.PI) {
this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
flapAmountMultiplyer += (1 - (amt / (1 * Math.PI) - 1)) / 2
}
}
if (this.player.getPlayer()[m.isSneaking.Entity]()) { //isSneaking
if (this.player.getPlayer()[f.rotationPitch] > 20) {
shouldStandingStillWingThing = true
shouldStandStillWingCurve = false
changeStandingStillWingThing = Math.max(0, this.player.getPlayer()[f.rotationPitch] / 600)
}
}
}
if (shouldStandingStillWingThing) {
wing[f.rotateAngleY] = 0.25 + (changeStandingStillWingThing) * 3
}
if (this.player.getPlayer()[m.isPlayerSleeping]()) { //player in bed
try { //try catch incase no bed at that location
let facing = World.getWorld().func_180495_p(this.player.getPlayer()[f.playerLocation])[m.getValue.BlockState$StateImplementation](FACING)[m.getHorizontalIndex]() //0-3 is S-W-N-E
let rotation = 0
switch (facing) {
case 0:
rotation = 180
Tessellator.translate(0, 0, -0.5)
break
case 1:
rotation = 90
Tessellator.translate(0.5, 0, 0)
break
case 2:
rotation = 0
Tessellator.translate(0, 0, 0.5)
break
case 3:
rotation = 270
Tessellator.translate(-0.5, 0, 0)
break
}
// console.log(rotation)
// console.log(World.getBlockAt(this.player.getX(), this.player.getY(), this.player.getZ()).getState().func_177229_b(FACING))
Tessellator.rotate(rotation, 0, 1, 0)
} catch (e) { }
Tessellator.translate(0, - this.settings.scale * 25, 0)
wing[f.rotateAngleX] = 0; //rotateAngleX
wing[f.rotateAngleZ] = (-0.45 + Math.sin(this.animOffset / 5) * 0.03); //rotateAngleZ
wingTip[f.rotateAngleZ] = -2.5 + Math.sin(this.animOffset / 5) * 0.03
} else if (wingBackAmount === 0) {
//tilt
let wing_goback_amount = 0.15 / (Math.min(1, horisontalSpeed) * 3 + 0.25)
let temp_wing_thing = 1
if (shouldStandingStillWingThing) {
wing_goback_amount /= 1 + (changeStandingStillWingThing) / 50
flapAmountMultiplyer /= 1 + (changeStandingStillWingThing) / 50
temp_wing_thing += changeStandingStillWingThing * 50
}
let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) + 0.3 //When go faster tilt wing back so its in direction of wind
if (shouldStandingStillWingThing) {
wing_tilt_offset += (changeStandingStillWingThing) * 4
}
wing[f.rotateAngleX] = 0.85 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - (flapAmountMultiplyer - 1) / 3; //rotateAngleX
let temp_horis_wingthing = 0
if (shouldStandingStillWingThing) {
temp_horis_wingthing = -(changeStandingStillWingThing) * 0.75
}
wing[f.rotateAngleZ] = (Math.sin(this.animOffset) / temp_wing_thing + 0.125) * wing_goback_amount * (1 + (flapAmountMultiplyer - 1) * 1) * flapAmountMultiplyerNoEnd - 0.4 - wing_tilt_offset / 3 + temp_horis_wingthing + flapMainOffsetThing; //rotateAngleZ
let standStillCurveThing = shouldStandStillWingCurve ? (2 - flapAmountMultiplyer) * 0.5 : 0
wingTip[f.rotateAngleZ] = standStillCurveThing - ((Math.sin((this.animOffset + 1.5 + (1 - temp_wing_thing) / 8.5)) / (1 + (temp_wing_thing - 1) / 3) + 0.5)) * 0.75 * (1 + (flapAmountMultiplyer - 1) * 1) / (1 + temp_horis_wingthing) - (1 - flapAmountMultiplyer) * 2 - (1 - temp_wing_thing) / 10 + wingEndOffsetThing; //rotateAngleZ
} else {
//tilt
let wing_tilt_offset = -Math.min(0.8, horisontalSpeed * 3) //When go faster tilt wing back so its in direction of wind
wing[f.rotateAngleX] = 0.75 - Math.cos(this.animOffset) * 0.2 + wing_tilt_offset - wingBackAmount / 2; //rotateAngleX
wing[f.rotateAngleZ] = -wingBackAmount; //rotateAngleZ
wingTip[f.rotateAngleZ] = -((Math.sin((this.animOffset)) * 0.5 + 0.3))
}
GlStateManager[m.disableCull]() //disable culling
let wing_center_dist = ((0 - Math.log(1000 * this.settings.scale + 0.01) - 2) - 100000 * this.settings.scale * this.settings.scale) / 1000
// GL11.glDepthMask(GL11.GL_FALSE);
Tessellator.translate(-wing_center_dist, 0, 0)
Tessellator.scale(this.settings.scale, this.settings.scale, this.settings.scale)
wing[m.renderWithRotation](1) //render left wing
Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
Tessellator.scale(-1, 1, 1)
wing[m.renderWithRotation](1) //render right wing
if (this.player.getPlayer()[f.hurtTime] > 0) { //damage tick
GlStateManager[m.pushMatrix](); // pushMatrix
GlStateManager[m.depthFunc](514);
GlStateManager[m.disableTexture2D]();
GlStateManager[m.enableBlend]();
GlStateManager[m.blendFunc](770, 771);
GlStateManager.func_179131_c(1, 0, 0, 0.25); //m.color.glstatemanager.ffff
Tessellator.scale(-1, 1, 1)
Tessellator.translate(-2 * wing_center_dist / this.settings.scale, 0, 0)
wing[m.renderWithRotation](1) //render left wing
Tessellator.translate(2 * wing_center_dist / this.settings.scale, 0, 0)
Tessellator.scale(-1, 1, 1)
wing[m.renderWithRotation](1) //render right wing
GlStateManager[m.enableTexture2D]();
GlStateManager[m.disableBlend]();
GlStateManager[m.depthFunc](515);
GlStateManager[m.popMatrix](); // popMatrix
}
Tessellator.colorize(1, 1, 1)
GlStateManager[m.enableCull]() //enable culling
GlStateManager[m.popMatrix](); // popMatrix
}
testPlaySound() {
if (this.player.getPlayer()[m.isInvisibleToPlayer](Player.getPlayer())) {
return
}
if (!this.parent.ownCosmeticAudio.getValue()) {
return
}
if (this.player.getPlayer()[m.isPlayerSleeping]()) return
let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
if (this.flying) { //flying
if (this.animOffset - this.lastFlapSound > 2 * Math.PI) {
let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
World.playSound("mob.enderdragon.wings", (this.settings.scale * 15) * Math.min(1, 50 / (dist * dist)), 1)
this.lastFlapSound = this.animOffset - this.animOffset % (Math.PI * 2)
}
}
if (horisontalSpeed < 0.01) {
if (!(this.flying)) { //not flying
let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
if (amt < 1 * Math.PI) {
if (amt > 0.65 * Math.PI && (2 * Math.PI + this.animOffset) - this.lastFlapSound > 2 * Math.PI) {
let dist = Math.hypot((Player.getX() - this.player.getX()), (Player.getY() - this.player.getY()), (Player.getZ() - this.player.getZ())) + 1
World.playSound("mob.enderdragon.wings", (Math.max(0.005, this.settings.scale - 0.005) * 25) * Math.min(1, 50 / Math.min(1, dist * dist)) / 50, 1 - (Math.max(0.005, this.settings.scale - 0.005) * 25))
this.lastFlapSound = 2 * Math.PI + (this.animOffset) - this.animOffset % (Math.PI * 2)
}
}
}
}
}
onTick() {
this.updateIfNotRendering()
this.testPlaySound()
}
removeEssentialCosmetics() {
if (!this.player.getPlayer() || !this.player.getPlayer().getCosmeticsState || !this.player.getPlayer().getCosmeticsState() || !this.player.getPlayer().getCosmeticsState().getCosmetics || !this.player.getPlayer().getCosmeticsState().getCosmetics()) return
//player.()
let wingCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.WINGS)
if (wingCosmetic !== null) {
let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(wingCosmetic))
if (cosmetic) {
let model = cosmetic.getModel().getModel()
let bones = model.getBones(model.getRootBone())
bones.forEach(b => {
setField(b, "showModel", false)
this.parent.hiddenEssentialCosmetics.push(b)
})
}
} else {
let fullBodyCosmetic = this.player.getPlayer().getCosmeticsState().getCosmetics().get(EssentialCosmeticSlot.FULL_BODY)
if (fullBodyCosmetic === "DRAGON_ONESIE_2") {
let cosmetic = this.player.getPlayer().getCosmeticsState().getModels().get(Essential.instance.getConnectionManager().getCosmeticsManager().getCosmetic(fullBodyCosmetic))
if (cosmetic) {
let model = cosmetic.getModel().getModel()
let bones = model.getBones(model.getRootBone())
bones.forEach(b => {
if (b.boxName === "wing_left_1" || b.boxName === "wing_right_1") {
setField(b, "showModel", false)
this.parent.hiddenEssentialCosmetics.push(b)
}
})
}
}
}
}
updateIfNotRendering() {
let verticleSpeed = this.player.getPlayer()[f.posY.Entity] - this.player.getPlayer()[f.lastTickPosY]
this.flying = (verticleSpeed > -0.2) && !this.player.getPlayer()[f.onGround.Entity]
let timeSince = (Date.now() - this.lastRender) / 1000
if (timeSince < 0.020) {
return
}
this.lastRender = Date.now()
let horisontalSpeed = Math.hypot((this.player.getPlayer()[f.posX.Entity] - this.player.getPlayer()[f.lastTickPosX]), (this.player.getPlayer()[f.posZ.Entity] - this.player.getPlayer()[f.lastTickPosZ]))
this.animOffset += Math.min(1, horisontalSpeed) * 10 * timeSince + 1 * timeSince
if (this.player.getPlayer()[f.hurtResistantTime] > 0) { //damage tick
this.animOffset += 5 * timeSince
}
// if((this.player === Player &&this.player.getPlayer().field_71075_bZ.field_75100_b) || (this.player !== Player && Math.abs(verticleSpeed)<0.2 && !this.player.getPlayer().field_70122_E)){//playerCapabilities.isFlying
if (this.flying) { //flying
this.animOffset += 5 * timeSince //flap in mid air
if (verticleSpeed > 0) {
this.animOffset += verticleSpeed * 25 * timeSince //flap when flying upwards
}
}
if (verticleSpeed < -0.5) {
this.animOffset += (verticleSpeed + 0.5) * -3 * timeSince
}
if (horisontalSpeed < 0.01) {
if (!(this.flying)) { //not flying
let amt = (this.animOffset + Math.PI / 2) % (20 * Math.PI)
if (amt < 1 * Math.PI) {
this.animOffset += 2 * timeSince * Math.min(1, (amt / (1 * Math.PI)) * 2)
} else if (amt < 2 * Math.PI) {
this.animOffset += 2 * timeSince * Math.min(1, (1 - (amt / (1 * Math.PI) - 1)) * 2)
}
}
}
}
}
export default DragonWings;
function getField(e, field) {
let field2 = e.class.getDeclaredField(field);
field2.setAccessible(true)
return field2.get(e)
}
function setField(e, field, value) {
let field2 = e.class.getDeclaredField(field);
field2.setAccessible(true)
return field2.set(e, value)
}
let a = 0
register("command", (val) => {
a = parseFloat(val)
ChatLib.chat("Set a to " + a)
}).setName("seta", true)
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