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import FlatQueue from "../../datastructures/flatqueue"
const directions = [
[1,0,0,1],
[0,1,0,1],
[0,0,1,1],
[-1,0,0,1],
[0,-1,0,1],
[0,0,-1,1],
[1,1,0,Math.SQRT2],
[1,-1,0,Math.SQRT2],
[-1,1,0,Math.SQRT2],
[-1,-1,0,Math.SQRT2],
[1,0,1,Math.SQRT2],
[1,0,-1,Math.SQRT2],
[-1,0,1,Math.SQRT2],
[-1,0,-1,Math.SQRT2],
[0,1,1,Math.SQRT2],
[0,1,-1,Math.SQRT2],
[0,-1,1,Math.SQRT2],
[0,-1,-1,Math.SQRT2]
]
class Path{
constructor(startLocation, endLocation){
this.startLocation = startLocation
this.endLocation = endLocation
this.points = []
}
getPoints(){
return this.points
}
calculate(){
this.locs = {}
this.points = []
this.locs[this.startLocation.x+","+this.startLocation.y+","+this.startLocation.z]= {
location: this.startLocation,
parent: null,
distance: 0,
huristic: (Math.abs(this.startLocation.x-this.endLocation.x)+Math.abs(this.startLocation.y-this.endLocation.y)+Math.abs(this.startLocation.z-this.endLocation.z))
}
this.heap = new FlatQueue()
this.heap.push(this.startLocation.x+","+this.startLocation.y+","+this.startLocation.z, this.locs[this.startLocation.x+","+this.startLocation.y+","+this.startLocation.z].huristic)
let i = 0
while(!this._iterate() && i<100000){
i++
}
}
_iterate(){
let currentKey = this.heap.pop()
let current = this.locs[currentKey]
if(current.location.x === this.endLocation.x && current.location.y === this.endLocation.y && current.location.z === this.endLocation.z){
this.points.push([current.location.x, current.location.y, current.location.z])
while(current.parent){
current = this.locs[current.parent]
this.points.push([current.location.x, current.location.y, current.location.z])
}
return true
}
for(let dir of directions){
let newLoc = {
x: current.location.x + dir[0],
y: current.location.y + dir[1],
z: current.location.z + dir[2]
}
if(!this.locs[newLoc.x + "," + newLoc.y + "," + newLoc.z]){
if(World.getBlockAt(newLoc.x, newLoc.y, newLoc.z).getType().getID() === 0 && World.getBlockAt(newLoc.x, newLoc.y+1, newLoc.z).getType().getID() === 0){
this.locs[newLoc.x + "," + newLoc.y + "," + newLoc.z] = {
location: newLoc,
parent: currentKey,
distance: current.distance+1,
huristic: Math.hypot((newLoc.x-this.endLocation.x),(newLoc.y-this.endLocation.y),(newLoc.z-this.endLocation.z))+(current.distance+dir[3])/2
}
this.heap.push(newLoc.x + "," + newLoc.y + "," + newLoc.z, this.locs[newLoc.x + "," + newLoc.y + "," + newLoc.z].huristic)
}
}
}
return false
}
}
export default Path
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