let utils = {
getHotmLevel,
getDungeoneeringLevel,
getPetLevel,
getLevelByXp,
getBestiaryTier
}
module.exports = utils
let bossmobs = new Set()
bossmobs.add("dragon")
bossmobs.add("arachne")
bossmobs.add("headless_horseman")
bossmobs.add("magma_cube_boss")
bossmobs.add("arachne")
bossmobs.add("barbarian_duke_x")
bossmobs.add("bladesoul")
bossmobs.add("mage_outlaw")
bossmobs.add("ashfang")
bossmobs.add("corrupted_protector")
let islandmobs = new Set()
islandmobs.add("cave_spider")
islandmobs.add("enderman_private")
islandmobs.add("skeleton")
islandmobs.add("slime")
islandmobs.add("spider")
islandmobs.add("witch")
islandmobs.add("zombie")
let bestiaryData = {
mob: [10, 15, 75, 150, 250, 500, 1500, 2500, 5000, 15000, 25000, 50000, ...(new Array(42 - 13).fill(100000))],
boss: [2, 3, 5, 10, 10, 10, 10, 25, 25, 50, 50, 100, ...(new Array(42 - 13).fill(100))],
private: [10, 15, 75, 150, 250]
}
function getBestiaryTier(family, kills) {
let type = "mob"
if (islandmobs.has(family)) type = "private"
if (bossmobs.has(family)) type = "boss"
let killsLeft = kills
let data = bestiaryData[type]
let dataI = 0
while (dataI < data.length && killsLeft >= data[dataI]) {
killsLeft -= data[dataI]
dataI++
}
return {
level: dataI,
killsLeft,
killsForNext: data[dataI] || null
}
}
let someData = {
leveling_xp: {
1: 50,
2: 125,
3: 200,
4: 300,
5: 500,
6: 750,
7: 1000,
8: 1500,
9: 2000,
10: 3500,
11: 5000,
12: 7500,
13