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const GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager");
const GL11 = Java.type("org.lwjgl.opengl.GL11");
module.exports = {
/* accepts parameters
* h Object = {h:x, s:y, v:z}
* OR
* h, s, v
*/
HSVtoRGB:function (h, s, v) {
var r, g, b, i, f, p, q, t;
if (arguments.length === 1) {
s = h.s, v = h.v, h = h.h;
}
i = Math.floor(h * 6);
f = h * 6 - i;
p = v * (1 - s);
q = v * (1 - f * s);
t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0: r = v, g = t, b = p; break;
case 1: r = q, g = v, b = p; break;
case 2: r = p, g = v, b = t; break;
case 3: r = p, g = q, b = v; break;
case 4: r = t, g = p, b = v; break;
case 5: r = v, g = p, b = q; break;
}
return {
r: r * 255,
g: g * 255,
b: b * 255
};
},
drawLine:function (x, y, z, x2, y2, z2, r, g, b, thickness=1) {
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(thickness);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
GlStateManager.func_179094_E();
Tessellator.begin(3).colorize(r, g, b);
Tessellator.pos(x, y, z).tex(0, 0);
Tessellator.pos(x2, y2, z2).tex(0, 0);
Tessellator.draw();
GlStateManager.func_179121_F();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
},
drawLineWithDepth:function (x, y, z, x2, y2, z2, r, g, b,t) {
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(t);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(false);
GlStateManager.func_179094_E();
Tessellator.begin(3).colorize(r, g, b);
Tessellator.pos(x, y, z).tex(0, 0);
Tessellator.pos(x2, y2, z2).tex(0, 0);
Tessellator.draw();
GlStateManager.func_179121_F();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
},
drawLineSmall:function (x, y, z, x2, y2, z2, r, g, b) {
Tessellator.begin(3).colorize(r, g, b);
Tessellator.pos(x, y, z).tex(0, 0);
Tessellator.pos(x2, y2, z2).tex(0, 0);
Tessellator.draw();
},
drawBoxAtBlockNotVisThruWalls:function (x, y, z, colorR, colorG, colorB){
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(3);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GlStateManager.func_179094_E();
x -= 0.005
y -= 0.005
z -= 0.005
Tessellator.begin(3).colorize(colorR, colorG, colorB);
Tessellator.pos(x+1.01,y+1.01,z+1.01).tex(0, 0);
Tessellator.pos(x+1.01,y+1.01,z).tex(0, 0);
Tessellator.pos(x,y+1.01,z).tex(0, 0);
Tessellator.pos(x,y+1.01,z+1.01).tex(0, 0);
Tessellator.pos(x+1.01,y+1.01,z+1.01).tex(0, 0);
Tessellator.pos(x+1.01,y,z+1.01).tex(0, 0);
Tessellator.pos(x+1.01,y,z).tex(0, 0);
Tessellator.pos(x,y,z).tex(0, 0);
Tessellator.pos(x,y,z+1.01).tex(0, 0);
Tessellator.pos(x,y,z).tex(0, 0);
Tessellator.pos(x,y+1.01,z).tex(0, 0);
Tessellator.pos(x,y,z).tex(0, 0);
Tessellator.pos(x+1.01,y,z).tex(0, 0);
Tessellator.pos(x+1.01,y+1.01,z).tex(0, 0);
Tessellator.pos(x+1.01,y,z).tex(0, 0);
Tessellator.pos(x+1.01,y,z+1.01).tex(0, 0);
Tessellator.pos(x,y,z+1.01).tex(0, 0);
Tessellator.pos(x,y+1.01,z+1.01).tex(0, 0);
Tessellator.pos(x+1.01,y+1.01,z+1.01).tex(0, 0);
Tessellator.draw();
GlStateManager.func_179121_F();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_BLEND);
},
drawBoxAtBlock:function (x, y, z, colorR, colorG, colorB){
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(3);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
GlStateManager.func_179094_E();
Tessellator.begin(3).colorize(colorR, colorG, colorB);
Tessellator.pos(x+1,y+1,z+1).tex(0, 0);
Tessellator.pos(x+1,y+1,z).tex(0, 0);
Tessellator.pos(x,y+1,z).tex(0, 0);
Tessellator.pos(x,y+1,z+1).tex(0, 0);
Tessellator.pos(x+1,y+1,z+1).tex(0, 0);
Tessellator.pos(x+1,y,z+1).tex(0, 0);
Tessellator.pos(x+1,y,z).tex(0, 0);
Tessellator.pos(x,y,z).tex(0, 0);
Tessellator.pos(x,y,z+1).tex(0, 0);
Tessellator.pos(x,y,z).tex(0, 0);
Tessellator.pos(x,y+1,z).tex(0, 0);
Tessellator.pos(x,y,z).tex(0, 0);
Tessellator.pos(x+1,y,z).tex(0, 0);
Tessellator.pos(x+1,y+1,z).tex(0, 0);
Tessellator.pos(x+1,y,z).tex(0, 0);
Tessellator.pos(x+1,y,z+1).tex(0, 0);
Tessellator.pos(x,y,z+1).tex(0, 0);
Tessellator.pos(x,y+1,z+1).tex(0, 0);
Tessellator.pos(x+1,y+1,z+1).tex(0, 0);
Tessellator.draw();
GlStateManager.func_179121_F();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
},
drawBoxAtEntity:function (entity, colorR, colorG, colorB, width, height, partialTicks, lineWidth=2, phase=false){
let x = entity.getX() + ((entity.getX()-entity.getLastX())*partialTicks)
let y = entity.getY() + ((entity.getY()-entity.getLastY())*partialTicks)
let z = entity.getZ() + ((entity.getZ()-entity.getLastZ())*partialTicks)
if(width === null){
width = entity.getWidth()/2
height = entity.getHeight()
}else{
width = width/2
}
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(lineWidth);
if(phase) GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GlStateManager.func_179094_E();
Tessellator.begin(3).colorize(colorR, colorG, colorB);
Tessellator.pos(x+width,y+height,z+width).tex(0, 0);
Tessellator.pos(x+width,y+height,z-width).tex(0, 0);
Tessellator.pos(x-width,y+height,z-width).tex(0, 0);
Tessellator.pos(x-width,y+height,z+width).tex(0, 0);
Tessellator.pos(x+width,y+height,z+width).tex(0, 0);
Tessellator.pos(x+width,y,z+width).tex(0, 0);
Tessellator.pos(x+width,y,z-width).tex(0, 0);
Tessellator.pos(x-width,y,z-width).tex(0, 0);
Tessellator.pos(x-width,y,z+width).tex(0, 0);
Tessellator.pos(x-width,y,z-width).tex(0, 0);
Tessellator.pos(x-width,y+height,z-width).tex(0, 0);
Tessellator.pos(x-width,y,z-width).tex(0, 0);
Tessellator.pos(x+width,y,z-width).tex(0, 0);
Tessellator.pos(x+width,y+height,z-width).tex(0, 0);
Tessellator.pos(x+width,y,z-width).tex(0, 0);
Tessellator.pos(x+width,y,z+width).tex(0, 0);
Tessellator.pos(x-width,y,z+width).tex(0, 0);
Tessellator.pos(x-width,y+height,z+width).tex(0, 0);
Tessellator.pos(x+width,y+height,z+width).tex(0, 0);
Tessellator.draw();
GlStateManager.func_179121_F();
GL11.glEnable(GL11.GL_TEXTURE_2D);
if(phase) GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_BLEND);
},
drawFilledBox: function(x, y, z, w, h, red, green, blue, alpha, phase) { //FROM RENDERUTILS
GL11.glDisable(GL11.GL_CULL_FACE);
if (phase) {
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(2.0);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(false);
GlStateManager.func_179094_E();
} else {
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL11.GL_BLEND);
GL11.glLineWidth(2.0);
GL11.glDepthMask(false);
GlStateManager.func_179094_E();
}
w /= 2;
Tessellator.begin(GL11.GL_QUADS, false);
Tessellator.colorize(red, green, blue, alpha);
Tessellator.translate(x, y, z)
.pos(w, 0, w)
.pos(w, 0, -w)
.pos(-w, 0, -w)
.pos(-w, 0, w)
.pos(w, h, w)
.pos(w, h, -w)
.pos(-w, h, -w)
.pos(-w, h, w)
.pos(-w, h, w)
.pos(-w, h, -w)
.pos(-w, 0, -w)
.pos(-w, 0, w)
.pos(w, h, w)
.pos(w, h, -w)
.pos(w, 0, -w)
.pos(w, 0, w)
.pos(w, h, -w)
.pos(-w, h, -w)
.pos(-w, 0, -w)
.pos(w, 0, -w)
.pos(-w, h, w)
.pos(w, h, w)
.pos(w, 0, w)
.pos(-w, 0, w)
.draw();
GL11.glEnable(GL11.GL_CULL_FACE);
if (phase) {
GlStateManager.func_179121_F();
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
} else {
GL11.glEnable(GL11.GL_TEXTURE_2D);
GlStateManager.func_179121_F();
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
}
}
}
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