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path: root/utils/utils.js
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const NBTTagString = Java.type('net.minecraft.nbt.NBTTagString');

let utils = {
    addLore: function (item, prefix, value) {

        const list = item
            .getNBT()
            .getCompoundTag("tag")
            .getCompoundTag("display")
            .getTagMap()
            .get("Lore")

        let done = false
        // Gets the current lore lines
        for (let i = 0; i < list.func_74745_c(); i++) {
            if (String(list.func_150307_f(i)).startsWith(prefix)) {
                list.func_150304_a(i, new NBTTagString(prefix + value));
                done = true
            }
        }
        if (!done) {
            list.func_74742_a(new NBTTagString(prefix + value))
        }

        item
            .getNBT()
            .getCompoundTag("tag")
            .getCompoundTag("display")
            .getRawNBT()
            .func_74782_a("Lore", list);
    },
    getSBID: function (item) {
        return item?.getNBT()?.getCompoundTag("tag")?.getCompoundTag("ExtraAttributes")?.getString("id") || null
    },
    getSBUUID: function (item) {
        return item?.getNBT()?.getCompoundTag("tag")?.getCompoundTag("ExtraAttributes")?.getString("uuid") || null
    },
    getSBEnchant: function (item, enchant) {
        return item?.getNBT()?.getCompoundTag("tag")?.getCompoundTag("ExtraAttributes")?.getCompoundTag("enchantments")?.getInteger(enchant) || null
    },
    calculateDistance: function (p1, p2) {
        var a = p2[0] - p1[0];
        var b = p2[1] - p1[1];
        var c = p2[2] - p1[2];

        let ret = Math.hypot(a, b, c)

        if (ret < 0) {
            ret *= -1
        }
        return ret;
    },
    calculateDistanceQuick: function (p1, p2) {
        var a = p2[0] - p1[0];
        var b = p2[1] - p1[1];
        var c = p2[2] - p1[2];

        let ret = a * a + b * b + c * c

        if (ret < 0) {
            ret *= -1
        }
        return ret;
    },
    /**
     * Please try not to use this
     * it has O(n!)
     * only use if points < 10 or something
     * D:
     * @param {*} startPoint 
     * @param {*} points 
     * @returns 
     */
    fastestPathThrough: function (startPoint, points) {
        let ret = []
        while (ret.length < points.length) {
            ret.push(ret.length)
        }

        let allOrders = utils.permutation(ret)

        let lastOrder = []
        let lastOrderLength = Infinity

        for (let i = 0; i < allOrders.length; i++) {
            let order = allOrders[i]
            let lastPoint = startPoint
            let positions = order.map((a) => {
                return points[a]
            })
            let len = 0
            for (let i = 0; i < positions.length; i++) {
                len += utils.calculateDistance(lastPoint, positions[i])
                lastPoint = positions[i]
            }

            if (len < lastOrderLength) {
                lastOrder = order
                lastOrderLength = len
            }
        }

        return lastOrder;
    },
    permutation: function (array) {
        function p(array, temp) {
            var i, x;
            if (!array.length) {
                result.push(temp);
            }
            for (i = 0; i < array.length; i++) {
                x = array.splice(i, 1)[0];
                p(array, temp.concat(x));
                array.splice(i, 0, x);
            }
        }

        var result = [];
        p(array, []);
        return result;
    }
}

module.exports = utils