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-rw-r--r--src/plugins/keepCurrentChannel.ts99
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diff --git a/src/plugins/keepCurrentChannel.ts b/src/plugins/keepCurrentChannel.ts
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+++ b/src/plugins/keepCurrentChannel.ts
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+/*
+ * Vencord, a modification for Discord's desktop app
+ * Copyright (c) 2022 Vendicated and contributors
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+*/
+
+import { DataStore } from "../api";
+import { Devs } from "../utils/constants";
+import definePlugin from "../utils/types";
+import { ChannelStore, FluxDispatcher, NavigationRouter, SelectedChannelStore, SelectedGuildStore } from "../webpack/common";
+
+export interface LogoutEvent {
+ type: "LOGOUT";
+ isSwitchingAccount: boolean;
+}
+
+interface ChannelSelectEvent {
+ type: "CHANNEL_SELECT";
+ channelId: string | null;
+ guildId: string | null;
+}
+
+interface PreviousChannel {
+ guildId: string | null;
+ channelId: string | null;
+}
+
+
+export default definePlugin({
+ name: "KeepCurrentChannel",
+ description: "Attempt to navigate the channel you were in before switching accounts or loading Discord.",
+ authors: [Devs.Nuckyz],
+
+ isSwitchingAccount: false,
+ previousCache: {} as PreviousChannel,
+
+ attemptToNavigateToChannel(guildId: string | null, channelId: string) {
+ if (!ChannelStore.hasChannel(channelId)) return;
+ NavigationRouter.transitionTo(`/channels/${guildId ?? "@me"}/${channelId}`);
+ },
+
+ onLogout(e: LogoutEvent) {
+ this.isSwitchingAccount = e.isSwitchingAccount;
+ },
+
+ onConnectionOpen() {
+ if (!this.isSwitchingAccount) return;
+ this.isSwitchingAccount = false;
+
+ if (this.previousCache.channelId) this.attemptToNavigateToChannel(this.previousCache.guildId, this.previousCache.channelId);
+ },
+
+ async onChannelSelect({ guildId, channelId }: ChannelSelectEvent) {
+ if (this.isSwitchingAccount) return;
+
+ this.previousCache = {
+ guildId,
+ channelId
+ };
+ await DataStore.set("KeepCurrentChannel_previousData", this.previousCache);
+ },
+
+ async start() {
+ const previousData = await DataStore.get<PreviousChannel>("KeepCurrentChannel_previousData");
+ if (previousData) {
+ this.previousCache = previousData;
+
+ if (this.previousCache.channelId) this.attemptToNavigateToChannel(this.previousCache.guildId, this.previousCache.channelId);
+ } else {
+ this.previousCache = {
+ guildId: SelectedGuildStore.getGuildId(),
+ channelId: SelectedChannelStore.getChannelId() ?? null
+ };
+ await DataStore.set("KeepCurrentChannel_previousData", this.previousCache);
+ }
+
+ FluxDispatcher.subscribe("LOGOUT", this.onLogout.bind(this));
+ FluxDispatcher.subscribe("CONNECTION_OPEN", this.onConnectionOpen.bind(this));
+ FluxDispatcher.subscribe("CHANNEL_SELECT", this.onChannelSelect.bind(this));
+ },
+
+ stop() {
+ FluxDispatcher.unsubscribe("LOGOUT", this.onLogout);
+ FluxDispatcher.unsubscribe("CONNECTION_OPEN", this.onConnectionOpen);
+ FluxDispatcher.unsubscribe("CHANNEL_SELECT", this.onChannelSelect);
+ }
+});