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package dev.isxander.yacl.api;
import dev.isxander.yacl.gui.ImageRenderer;
import dev.isxander.yacl.impl.OptionDescriptionImpl;
import net.minecraft.network.chat.CommonComponents;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import java.nio.file.Path;
import java.util.Collection;
import java.util.Optional;
import java.util.concurrent.CompletableFuture;
import java.util.function.Supplier;
/**
* Provides all information for the description panel in the GUI.
* This provides no functional benefit, and is purely for UX.
*/
public interface OptionDescription {
/**
* The description of the option, this is automatically wrapped and supports all styling,
* including {@link net.minecraft.network.chat.ClickEvent}s and {@link net.minecraft.network.chat.HoverEvent}s.
* @return The description of the option, with all lines merged with \n.
*/
Component text();
/**
* The image to display with the description. If the Optional is empty, no image has been provided.
* Usually, the image renderers are constructed asynchronously, so this method returns a {@link CompletableFuture}.
* <p>
* Image renderers are cached throughout the whole lifecycle of the game, and should not be generated more than once
* per image. See {@link ImageRenderer#getOrMakeAsync(ResourceLocation, Supplier)} for implementation details.
*/
CompletableFuture<Optional<ImageRenderer>> image();
/**
* @return a new builder for an {@link OptionDescription}.
*/
static Builder createBuilder() {
return new OptionDescriptionImpl.BuilderImpl();
}
static OptionDescription of(Component... description) {
return createBuilder().text(description).build();
}
OptionDescription EMPTY = new OptionDescriptionImpl(CommonComponents.EMPTY, CompletableFuture.completedFuture(Optional.empty()));
interface Builder {
/**
* Appends lines to the main description of the option. This can be called multiple times.
* On {@link Builder#build()}, the lines are merged with \n.
* @see OptionDescription#text()
*
* @param description the lines to append to the description.
* @return this builder
*/
Builder text(Component... description);
/**
* Appends lines to the main description of the option. This can be called multiple times.
* On {@link Builder#build()}, the lines are merged with \n.
* @see OptionDescription#text()
*
* @param lines the lines to append to the description.
* @return this builder
*/
Builder text(Collection<? extends Component> lines);
/**
* Sets a static image to display with the description. This is backed by a regular minecraft resource
* in your mod's /assets folder.
*
* @param image the location of the image to display from the resource manager
* @param width the width of the texture
* @param height the height of the texture
* @return this builder
*/
Builder image(ResourceLocation image, int width, int height);
/**
* Sets a static image to display with the description. This is backed by a regular minecraft resource
* in your mod's /assets folder. This overload method allows you to specify a subsection of the texture to render.
*
* @param image the location of the image to display from the resource manager
* @param u the u coordinate
* @param v the v coordinate
* @param width the width of the subsection
* @param height the height of the subsection
* @param textureWidth the width of the whole texture file
* @param textureHeight the height of whole texture file
* @return this builder
*/
Builder image(ResourceLocation image, float u, float v, int width, int height, int textureWidth, int textureHeight);
/**
* Sets a static image to display with the description. This is backed by a file on disk.
* The width and height is automatically determined from the image processing.
*
* @param path the absolute path to the image file
* @param uniqueLocation the unique identifier for the image, used for caching and resource manager registrar
* @return this builder
*/
Builder image(Path path, ResourceLocation uniqueLocation);
/**
* Sets a static OR ANIMATED webP image to display with the description. This is backed by a regular minecraft resource
* in your mod's /assets folder.
*
* @param image the location of the image to display from the resource manager
* @return this builder
*/
Builder webpImage(ResourceLocation image);
/**
* Sets a static OR ANIMATED webP image to display with the description. This is backed by a file on disk.
* The width and height is automatically determined from the image processing.
*
* @param path the absolute path to the image file
* @param uniqueLocation the unique identifier for the image, used for caching and resource manager registrar
* @return this builder
*/
Builder webpImage(Path path, ResourceLocation uniqueLocation);
/**
* Sets a custom image renderer to display with the description.
* This is useful for rendering other abstract things relevant to your mod.
* <p>
* However, <strong>THIS IS NOT API SAFE!</strong> As part of the gui package, things
* may change that could break compatibility with future versions of YACL.
* A helpful utility (that is also not API safe) is {@link ImageRenderer#getOrMakeAsync(ResourceLocation, Supplier)}
* which will cache the image renderer for the whole game lifecycle and construct it asynchronously to the render thread.
* @param image the image renderer to display
* @return this builder
*/
Builder customImage(CompletableFuture<Optional<ImageRenderer>> image);
/**
* Sets an animated GIF image to display with the description. This is backed by a regular minecraft resource
* in your mod's /assets folder.
*
* @param image the location of the image to display from the resource manager
* @return this builder
*/
@Deprecated
Builder gifImage(ResourceLocation image);
/**
* Sets an animated GIF image to display with the description. This is backed by a file on disk.
* The width and height is automatically determined from the image processing.
*
* @param path the absolute path to the image file
* @param uniqueLocation the unique identifier for the image, used for caching and resource manager registrar
* @return this builder
*/
@Deprecated
Builder gifImage(Path path, ResourceLocation uniqueLocation);
OptionDescription build();
}
}
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