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package dev.isxander.yacl.api;
import dev.isxander.yacl.gui.RequireRestartScreen;
import net.minecraft.client.MinecraftClient;
import java.util.function.Consumer;
/**
* Code that is executed upon certain options being applied.
* Each flag is executed only once per save, no matter the amount of options with the flag.
*/
@FunctionalInterface
public interface OptionFlag extends Consumer<MinecraftClient> {
/**
* Warns the user that a game restart is required for the changes to take effect
*/
OptionFlag GAME_RESTART = client -> client.setScreen(new RequireRestartScreen(client.currentScreen));
/**
* Reloads chunks upon applying (F3+A)
*/
OptionFlag RELOAD_CHUNKS = client -> client.worldRenderer.reload();
OptionFlag WORLD_RENDER_UPDATE = client -> client.worldRenderer.scheduleTerrainUpdate();
OptionFlag ASSET_RELOAD = MinecraftClient::reloadResourcesConcurrently;
}
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