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package dev.isxander.yacl3.gui;
import com.mojang.blaze3d.vertex.VertexConsumer;
import dev.isxander.yacl3.api.utils.Dimension;
import dev.isxander.yacl3.gui.utils.YACLRenderHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.Renderable;
import net.minecraft.client.gui.components.events.GuiEventListener;
import net.minecraft.client.gui.narration.NarratableEntry;
import net.minecraft.client.gui.narration.NarrationElementOutput;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.resources.sounds.SimpleSoundInstance;
import net.minecraft.sounds.SoundEvents;
import org.joml.Matrix4f;
import java.awt.Color;
public abstract class AbstractWidget implements GuiEventListener, Renderable, NarratableEntry {
protected final Minecraft client = Minecraft.getInstance();
protected final Font textRenderer = client.font;
protected final int inactiveColor = 0xFFA0A0A0;
private Dimension<Integer> dim;
public AbstractWidget(Dimension<Integer> dim) {
this.dim = dim;
}
public boolean canReset() {
return false;
}
@Override
public boolean isMouseOver(double mouseX, double mouseY) {
if (dim == null) return false;
return this.dim.isPointInside((int) mouseX, (int) mouseY);
}
public void setDimension(Dimension<Integer> dim) {
this.dim = dim;
}
public Dimension<Integer> getDimension() {
return dim;
}
@Override
public NarrationPriority narrationPriority() {
return NarrationPriority.NONE;
}
public void unfocus() {
}
public boolean matchesSearch(String query) {
return true;
}
@Override
public void updateNarration(NarrationElementOutput builder) {
}
protected void drawButtonRect(GuiGraphics graphics, int x1, int y1, int x2, int y2, boolean hovered, boolean enabled) {
if (x1 > x2) {
int xx1 = x1;
x1 = x2;
x2 = xx1;
}
if (y1 > y2) {
int yy1 = y1;
y1 = y2;
y2 = yy1;
}
int width = x2 - x1;
int height = y2 - y1;
YACLRenderHelper.renderButtonTexture(graphics, x1, y1, width, height, enabled, hovered);
}
protected void drawOutline(GuiGraphics graphics, int x1, int y1, int x2, int y2, int width, int color) {
graphics.fill(x1, y1, x2, y1 + width, color);
graphics.fill(x2, y1, x2 - width, y2, color);
graphics.fill(x1, y2, x2, y2 - width, color);
graphics.fill(x1, y1, x1 + width, y2, color);
}
protected void fillSidewaysGradient(GuiGraphics graphics, int x1, int y1, int x2, int y2, int startColor, int endColor) {
//Fills a gradient, left to right
//Uses practically the same method as the GuiGraphics class, but with the x/y moved
//Has a custom "z" value in case needed for later
VertexConsumer vertex = graphics.bufferSource().getBuffer(RenderType.gui());
Matrix4f matrix4f = graphics.pose().last().pose();
/*? if >1.20.6 {*//*
vertex.addVertex(matrix4f, x1, y1, 0).setColor(startColor);
vertex.addVertex(matrix4f, x1, y2, 0).setColor(startColor);
vertex.addVertex(matrix4f, x2, y2, 0).setColor(endColor);
vertex.addVertex(matrix4f, x2, y1, 0).setColor(endColor);
*//*?} else {*/
vertex.vertex(matrix4f, x1, y1, 0).color(startColor).endVertex();
vertex.vertex(matrix4f, x1, y2, 0).color(startColor).endVertex();
vertex.vertex(matrix4f, x2, y2, 0).color(endColor).endVertex();
vertex.vertex(matrix4f, x2, y1, 0).color(endColor).endVertex();
/*?}*/
}
protected void drawRainbowGradient(GuiGraphics graphics, int x1, int y1, int x2, int y2) {
//Draws a rainbow gradient, left to right
int[] colors = new int[] {Color.red.getRGB(), Color.yellow.getRGB(), Color.green.getRGB(),
Color.cyan.getRGB(), Color.blue.getRGB(), Color.magenta.getRGB(), Color.red.getRGB()}; //all the colors in the gradient
int width = x2 - x1;
int maxColors = colors.length - 1;
for (int color = 0; color < maxColors; color++) {
//First checks if the final color is being rendered, if true -> uses x2 int instead of x1
//if false -> it adds the width divided by the max colors multiplied by the current color plus one to the x1 int
//the x2 int for the fillSidewaysGradient is the same formula, excluding the additional plus one.
//The gradient colors is determined by the color int and the color int plus one, which is why red is in the colors array twice
fillSidewaysGradient(graphics,
x1 + (width / maxColors * color), y1,
color == maxColors - 1 ? x2 : x1 + (width / maxColors * (color + 1)), y2,
colors[color], colors[color + 1]);
}
}
protected int multiplyColor(int hex, float amount) {
Color color = new Color(hex, true);
return new Color(Math.max((int)(color.getRed() * amount), 0),
Math.max((int)(color.getGreen() * amount), 0),
Math.max((int)(color.getBlue() * amount), 0),
color.getAlpha()).getRGB();
}
public void playDownSound() {
Minecraft.getInstance().getSoundManager().play(SimpleSoundInstance.forUI(SoundEvents.UI_BUTTON_CLICK, 1.0F));
}
}
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