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authorNinjune <enderknight537@gmail.com>2022-11-23 11:50:54 -0600
committerNinjune <enderknight537@gmail.com>2022-11-23 11:50:54 -0600
commit9bb7bf0b2f4dbc9269b0e5fa446d8480b814fe20 (patch)
tree56837d423243990da63152d0e9c119189f1d121b /commands/claim.js
parent5e76b8b00ac668768f5295ac4b2cb7c79c71ee36 (diff)
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v1.6.4 forgot to push lmao
Diffstat (limited to 'commands/claim.js')
-rw-r--r--commands/claim.js47
1 files changed, 34 insertions, 13 deletions
diff --git a/commands/claim.js b/commands/claim.js
index cb691f3..5abeda8 100644
--- a/commands/claim.js
+++ b/commands/claim.js
@@ -2,7 +2,7 @@ import axios from "../../axios"
import settings from "../settings"
import constants from "../util/constants"
const PREFIX = constants.PREFIX
-
+const serverId = java.util.UUID.randomUUID().toString().replace("-", "")
export function claim(structure)
{
@@ -23,33 +23,59 @@ export function claim(structure)
ChatLib.chat(`${PREFIX}&cPlease enter the structure you wish to claim! (&3throne&c or &3spiral&c)`)
return
}
-
- axios.get(`https://ninjune.dev/api/claim?type=${structure}&id=${constants.serverData.server}&key=${constants.data.api_key}`)
+
+ axios.get(`https://ninjune.dev/api/claim?type=${structure}&lobby=${constants.serverData.server}&method=auth&username=${Player.getName()}&serverID=${serverId}`)
.then(res => {
if(res.data.success)
ChatLib.chat(`${PREFIX}&aSuccessfully claimed ${constants.serverData.server} as your server!`)
else
- ChatLib.chat(`${PREFIX}&cError: ${res.data.reason}`)
+ {
+ ChatLib.chat(`${PREFIX}&cError: ${res.data.reason}.`)
+ if(res.data.code == 501)
+ {
+ ChatLib.chat(`${PREFIX}&cError: Not logged into the auth server. Try running the command again.`)
+ Client.getMinecraft().func_152347_ac().joinServer(Client.getMinecraft().func_110432_I().func_148256_e(), Client.getMinecraft().func_110432_I().func_148254_d(), serverId)
+ }
+ }
})
.catch(err => {
ChatLib.chat(`${PREFIX}&cError: ${err}`)
})
- // key is used above to verify that the player trying to claim the lobby is the intended player, don't know a better way of doing this.
+
}
+register('gameLoad', (event) => {
+ Client.getMinecraft().func_152347_ac().joinServer(Client.getMinecraft().func_110432_I().func_148256_e(), Client.getMinecraft().func_110432_I().func_148254_d(), serverId)
+})
register('worldLoad', () => {
if(!settings.claiming) return
+ axios.get(`https://ninjune.dev/api/unclaim?method=auth&username=${Player.getName()}&serverID=${serverId}`)
+ .then(res => {
+ if(settings.debug && !res.data.success)
+ ChatLib.chat("Unclaim: " + res.data.reason)
+ if(res.data.code == 501)
+ Client.getMinecraft().func_152347_ac().joinServer(Client.getMinecraft().func_110432_I().func_148256_e(), Client.getMinecraft().func_110432_I().func_148254_d(), serverId)
+ })
+ .catch(err => {
+ if(settings.debug)
+ ChatLib.chat(`${PREFIX}&cError: ${err}`)
+ })
+ // unclaims the lobby, isn't needed but will allow another player to claim lobby after claimer leaves.
setTimeout(() => {
+ const NetHandlerPlayClient = Client.getConnection(),
+ PlayerMap = NetHandlerPlayClient.func_175106_d() // getPlayerInfoMap
+
if(settings.debug) console.log(constants.serverData.server)
axios.get(`https://ninjune.dev/api/claim?claimedlobby=${constants.serverData.server}`)
.then(res => {
if(res.data.claimed)
{
- ChatLib.chat("here")
- World.getAllPlayers().forEach((player) => {
+ PlayerMap.filter(player => player.func_178853_c() /* getResponseTime */ > 0 && !player.func_178845_a()/* getGameProfile */.name.startsWith("!")).forEach((PlayerMP) => {
+ let player = PlayerMP.func_178845_a()/* getGameProfile */.name
+
res.data.structures.forEach((structure) => {
- if (player.getName() == structure.player)
+ if (player == structure.player)
ChatLib.chat(`${PREFIX}&cThe ${structure.structure} in ${structure.server} is claimed by ${structure.player}.`)
//holy im so good at naming things, structure.structure I must be a genius.
})
@@ -61,9 +87,4 @@ register('worldLoad', () => {
ChatLib.chat(`${PREFIX}&cError: ${err}`)
})
}, 2000)
-})
-
-register('worldUnload', () => {
- axios.get(`https://ninjune.dev/api/unclaim?claimedlobby=${constants.serverData.server}&key=${constants.data.api_key}`)
- // unclaims the lobby, isn't needed but will allow another player to claim lobby after claimer leaves. key used to verify identity of unclaimer.
}) \ No newline at end of file