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author | Joey Sacchini <joey@sacchini.net> | 2021-01-09 14:36:46 -0500 |
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committer | Joey Sacchini <joey@sacchini.net> | 2021-01-09 14:36:46 -0500 |
commit | a3927e752c55dbc70d135ff97cf809eb356d60a4 (patch) | |
tree | b270146fa27e335e7cdf95f05138cb3123a26c33 /README.md | |
parent | b67603827b24272517b43a7249b0f63625308735 (diff) | |
download | craftio-rs-a3927e752c55dbc70d135ff97cf809eb356d60a4.tar.gz craftio-rs-a3927e752c55dbc70d135ff97cf809eb356d60a4.tar.bz2 craftio-rs-a3927e752c55dbc70d135ff97cf809eb356d60a4.zip |
add a readme and cleanup some of the wrapper methods in CraftConnection
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..0d1c280 --- /dev/null +++ b/README.md @@ -0,0 +1,121 @@ +# craftio-rs + +Version 0.1.0, by [Twister915](https://github.com/Twister915)! + +craftio-rs is a library which let's you read & write packets defined in [mcproto-rs](https://github.com/Twister915/mcproto-rs) +to real Minecraft servers/clients. + +You can use this library to implement anything from a simple server status ping client, BungeeCord-like proxy, a bot +to join your favorite server, or an entire Minecraft server or client implementation. + +The protocol definition is managed in a separate crate, mentioned above, called [mcproto-rs](https://github.com/Twister915/mcproto-rs) +which defines a set of traits to support custom protocol implementations, and also defines all packets for a few of the +versions of Minecraft. + +This crate optionally implements the following features: +* `compression` (using the [flate2](https://crates.io/crates/flate2) crate) +* `encryption` (using the [aes](https://crates.io/crates/aes) crate) with a fast implementation of CFB-8 +* `futures-io` enables reading/writing to implementors of the `AsyncRead`/`AsyncWrite` traits from the + [futures](https://crates.io/crates/futures) crate +* `tokio-io` enables reading/writing to implementors of the `AsyncRead`/`AsyncWrite` traits from the + [tokio](https://crates.io/crates/tokio) crate + +# Usage + +```toml +[dependencies] +craftio-rs = "0.1" +``` + +This library can be used to connect to servers or host client connections. It implements all features of the Minecraft +protocol, and these features can be disabled for simpler use-cases (such as hitting servers to gather status information). + +You can also use an async based I/O implementation, or a blocking I/O implementation. + +## Connecting to a Server + +To connect to a Minecraft server, you can write something like this: + +```rust +let mut conn = CraftTokioConnection::connect_server_tokio("localhost:25565").await?; +conn.write_packet_async(Packet578::Handshake(HandshakeSpec { ... })).await?; +conn.set_state(State::Login); +... +``` + +This `CraftTokioConnection` struct is actually a type alias for the more general `CraftConnection<R, W>` type which wraps +any `R` (reader) and `W` (writer) type supported by `CraftReader` and `CraftWriter`. More detail on these types below. + +You can also connect using a blocking socket from `std::net` like this: + +```rust +let mut conn = CraftTcpConnection::connect_server_std("localhost:25565")?; +conn.write_packet(Packet578::Handshake(HandshakeSpec { ... }))?; +conn.set_state(State::Login); +... +``` + +## Serving Clients + +You can use `CraftConnection::from_std_with_state(your_client, PacketDirection::ServerBound, State::Handshaking)` to wrap +a blocking `TcpStream`, and you can use `CraftConnection::from_async_with_state((client_read_half, client_write_half), PacketDirection::ServerBound, State::Handshaking)` +to wrap an async `TcpStream`. In the async case you must split your connection into reader/writer halves before passing it to the +`CraftConnection`. + +In all cases it is recommended to first wrap the reader in a buffering reader implementation of your choice. This is because +this crate typically reads the packet length (first 5 bytes) as one call, then the entire packet body as another call. If +you choose to not use a buffering implementation, these two calls could have an undesirable overhead, because both may actually +require an operating system call. + +# Types + +There are two structs which implement the behavior of this crate: `CraftReader<R>` and `CraftWriter<W>`. + +They are defined to implement the `CraftAsyncReader`/`CraftSyncReader` and `CraftAsyncWriter`/`CraftSyncWriter` traits +when wrapping `R`/`W` types which implement the `craftio_rs::AsyncReadExact`/`std::io::Read` and +`craftio_rs::AsyncWriteExact`/`std::io::Write` traits respectively. + +This crate provides implementations of `craftio_rs::AsyncReadExact` and `craftio_rs::AsyncWriteExact` for implementors of +the `tokio::io::AsyncRead`/`tokio::io::AsyncWrite` and `futures::AsyncRead`/`futures::AsyncWrite` traits when you enable +the `tokio-io` and `futures-io` features respectively. + +## Performance + +A `CraftReader<R>` and `CraftWriter<W>` hold some buffers, both of which are lazily allocated `Vec<u8>`s: +* `raw_buf` which is a buffer for packet bytes +* `compress_buf`/`decompress_buf`. When compression is enabled (both as a crate-feature called `compression` and after + a call to `.set_compression_threshold` with a `Some(> 0)` value) this buffer is used to store a compressed packet + (in the case of a writer) or the decompressed packet (in the case of a reader). + +These buffers can be eagerly allocated using calls to `.ensure_buf_capacity(usize)` and `.ensure_compression_buf_capacity(usize)`, +but they cannot yet be provided by the user. + +### Motivation + +This library was designed when I was working on these three projects: a replacement for BungeeCord, a bot client that can +join servers for me, and a tool to ping a list of servers quickly and print their status. This crate tries to avoid dynamic +allocation, but does have some buffers to make serialization/deserialization fast. These allocations are done lazily by +default, but can be done eagerly (described below) if desired. + +When implementing something like a game server, or a proxy like BungeeCord, you are dealing with tens to hundreds of joins +per second in the maximum case, so the dynamic allocation is not going to dramatically impact performance. Therefore, +lazily allocation and growing of the buffers aren't going to impact your flame-graph. + +However, in the case of trying to ping servers, I really wanted to ensure we only allocate once per connection half. To +that end, you can eagerly allocate a large-enough buffer and also limit the max packet size to prevent it from growing +any further (call `.set_max_packet_size` and `.ensure_buf_capacity`). + +A great feature would be allowing the user to provide a `&mut Vec<u8>` which can be used by the wrapper types until the +connection is closed. This way, in a many-worker model (like a ping tool), you can simply allocate a buffer for each worker, +which you re-use for each subsequent connection. This does not exist yet. + +## Adapting to different I/O implementations + +To add your favorite I/O library, you can either implement the std I/O traits (`std::io::Read` and `std::io::Write`) or +for an async implementation you can implement the traits provided by this crate (`AsyncReadExact` and `AsyncWriteExact`). + +# Todo + +* Allow user to provide buffers which they already allocated for `raw_buf` +* See if we can stop managing the `Vec<u8>` ourselves and just use `BufReader` traits that already exist? +* Extract the offset tracking from `CraftReader` struct.
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