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path: root/src/main/java/moe/nea/funnyteleporters/ColouredChestBlock.java
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package moe.nea.funnyteleporters;

import com.mojang.serialization.MapCodec;
import eu.pb4.polymer.core.api.block.PolymerBlock;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.AbstractChestBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.ChestBlock;
import net.minecraft.block.DoubleBlockProperties;
import net.minecraft.block.EnderChestBlock;
import net.minecraft.block.FacingBlock;
import net.minecraft.block.HorizontalFacingBlock;
import net.minecraft.block.Waterloggable;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.ChestBlockEntity;
import net.minecraft.entity.ai.pathing.NavigationType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.state.property.Property;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
import net.minecraft.util.BlockMirror;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;

public class ColouredChestBlock extends AbstractChestBlock<ColouredChestBlockEntity> implements PolymerBlock, Waterloggable {
	static Property<Direction> FACING = HorizontalFacingBlock.FACING;
	static Property<Boolean> WATERLOGGED = Properties.WATERLOGGED;

	public ColouredChestBlock(Settings settings) {
		super(settings, () -> FunnyRegistry.COLOURED_CHEST_ENTITY);
		setDefaultState(getStateManager()
			                .getDefaultState()
			                .with(FACING, Direction.NORTH)
			                .with(WATERLOGGED, false));
	}

	@Override
	public BlockState getPolymerBlockState(BlockState blockState) {
		return Blocks.CHEST.getStateWithProperties(blockState);
	}

	@Override
	public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
		return new ColouredChestBlockEntity(pos, state);
	}

	@Override
	public BlockState getPlacementState(ItemPlacementContext ctx) {
		return getDefaultState().with(FACING, ctx.getHorizontalPlayerFacing().getOpposite()).with(WATERLOGGED, ctx.getWorld().getFluidState(ctx.getBlockPos()).getFluid() == Fluids.WATER);
	}

	@Override
	protected ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {
		// TODO: create a ui or something to configure frequency
		player.sendMessage(Text.literal("Ender Chest geöffnet" + player));
		return super.onUse(state, world, pos, player, hit);
	}

	@Override
	protected BlockState rotate(BlockState state, BlockRotation rotation) {
		return state.with(FACING, rotation.rotate(state.get(FACING)));
	}

	@Override
	protected BlockState mirror(BlockState state, BlockMirror mirror) {
		return state.rotate(mirror.getRotation(state.get(FACING)));
	}

	@Override
	protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
		builder.add(FACING, WATERLOGGED);
	}

	@Override
	protected FluidState getFluidState(BlockState state) {
		return state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
	}

	@Override
	protected BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
		if (state.get(WATERLOGGED))
			world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
		return super.getStateForNeighborUpdate(state, direction, neighborState, world, pos, neighborPos);
	}

	@Override
	protected boolean canPathfindThrough(BlockState state, NavigationType type) {
		return false;
	}

	static final MapCodec<ColouredChestBlock> CODEC = createCodec(ColouredChestBlock::new);

	@Override
	protected MapCodec<? extends AbstractChestBlock<ColouredChestBlockEntity>> getCodec() {
		return CODEC;
	}

	@Override
	public DoubleBlockProperties.PropertySource<? extends ChestBlockEntity> getBlockEntitySource(BlockState state, World world, BlockPos pos, boolean ignoreBlocked) {
		return DoubleBlockProperties.PropertyRetriever::getFallback;
	}
}