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package moe.nea.funnyteleporters;
import com.mojang.serialization.MapCodec;
import eu.pb4.polymer.core.api.block.PolymerBlock;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.AbstractChestBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.ChestBlock;
import net.minecraft.block.DoubleBlockProperties;
import net.minecraft.block.EnderChestBlock;
import net.minecraft.block.FacingBlock;
import net.minecraft.block.HorizontalFacingBlock;
import net.minecraft.block.Waterloggable;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.ChestBlockEntity;
import net.minecraft.entity.ai.pathing.NavigationType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.Properties;
import net.minecraft.state.property.Property;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
import net.minecraft.util.BlockMirror;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
public class ColouredChestBlock extends AbstractChestBlock<ColouredChestBlockEntity> implements PolymerBlock, Waterloggable {
static Property<Direction> FACING = HorizontalFacingBlock.FACING;
static Property<Boolean> WATERLOGGED = Properties.WATERLOGGED;
public ColouredChestBlock(Settings settings) {
super(settings, () -> FunnyRegistry.COLOURED_CHEST_ENTITY);
setDefaultState(getStateManager()
.getDefaultState()
.with(FACING, Direction.NORTH)
.with(WATERLOGGED, false));
}
@Override
public BlockState getPolymerBlockState(BlockState blockState) {
return Blocks.CHEST.getStateWithProperties(blockState);
}
@Override
public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
return new ColouredChestBlockEntity(pos, state);
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
return getDefaultState().with(FACING, ctx.getHorizontalPlayerFacing().getOpposite()).with(WATERLOGGED, ctx.getWorld().getFluidState(ctx.getBlockPos()).getFluid() == Fluids.WATER);
}
@Override
protected ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {
// TODO: create a ui or something to configure frequency
player.sendMessage(Text.literal("Ender Chest geöffnet" + player));
return super.onUse(state, world, pos, player, hit);
}
@Override
protected BlockState rotate(BlockState state, BlockRotation rotation) {
return state.with(FACING, rotation.rotate(state.get(FACING)));
}
@Override
protected BlockState mirror(BlockState state, BlockMirror mirror) {
return state.rotate(mirror.getRotation(state.get(FACING)));
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
builder.add(FACING, WATERLOGGED);
}
@Override
protected FluidState getFluidState(BlockState state) {
return state.get(WATERLOGGED) ? Fluids.WATER.getStill(false) : super.getFluidState(state);
}
@Override
protected BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
if (state.get(WATERLOGGED))
world.scheduleFluidTick(pos, Fluids.WATER, Fluids.WATER.getTickRate(world));
return super.getStateForNeighborUpdate(state, direction, neighborState, world, pos, neighborPos);
}
@Override
protected boolean canPathfindThrough(BlockState state, NavigationType type) {
return false;
}
static final MapCodec<ColouredChestBlock> CODEC = createCodec(ColouredChestBlock::new);
@Override
protected MapCodec<? extends AbstractChestBlock<ColouredChestBlockEntity>> getCodec() {
return CODEC;
}
@Override
public DoubleBlockProperties.PropertySource<? extends ChestBlockEntity> getBlockEntitySource(BlockState state, World world, BlockPos pos, boolean ignoreBlocked) {
return DoubleBlockProperties.PropertyRetriever::getFallback;
}
}
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