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package com.notnite.gloppers.mixin;
import com.notnite.gloppers.Gloppers;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.entity.Hopper;
import net.minecraft.block.entity.HopperBlockEntity;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.Direction;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Environment(EnvType.SERVER)
@Mixin(HopperBlockEntity.class)
public class HopperBlockEntityMixin {
private static int dirtySlotState = 0;
// We can't decrement the item stack before it gets passed to transfer, because we may not be allowed to transfer,
// eating an item. We know removeStack will get called immediately before transfer, so while it's messy, we can use
// a static variable to keep track of what slot we're removing from.
@Redirect(
method = "insert",
at = @At(value = "INVOKE", target = "Lnet/minecraft/inventory/Inventory;removeStack(II)Lnet/minecraft/item/ItemStack;")
)
private static ItemStack insert$gloppersRemoveStack(Inventory instance, int slot, int amount) {
dirtySlotState = slot;
return instance.getStack(slot);
}
// This works by mixing into the call of HopperBlockEntity::transfer and returning a stubbed item stack if it's not
// allowed to transfer. I wanted to instead insert a continue statement into the for loop, but I couldn't figure out
// a good way to do that.
@Redirect(
method = "insert",
at = @At(value = "INVOKE", target = "Lnet/minecraft/block/entity/HopperBlockEntity;transfer(Lnet/minecraft/inventory/Inventory;Lnet/minecraft/inventory/Inventory;Lnet/minecraft/item/ItemStack;Lnet/minecraft/util/math/Direction;)Lnet/minecraft/item/ItemStack;")
)
private static ItemStack insert$gloppersTransfer(
Inventory from, Inventory to, ItemStack stack, Direction side
) {
if (!Gloppers.INSTANCE.canTransfer(to, stack)) {
// The return value of this is only used to check if it's empty, and if so, returns that it succeeded.
// We can just return the item stack we were given, as we didn't remove from it.
return stack;
}
// Make sure to remove the item here, because we didn't in the actual call.
return HopperBlockEntity.transfer(from, to, from.removeStack(dirtySlotState, 1), side);
}
// This handles the case where a hopper extracts from a hopper above it (such as two anvils facing forward, stacked
// on top of one another).
@Inject(
method = "extract(Lnet/minecraft/block/entity/Hopper;Lnet/minecraft/inventory/Inventory;ILnet/minecraft/util/math/Direction;)Z",
at = @At("HEAD"),
cancellable = true
)
private static void extract(Hopper hopper, Inventory inventory, int slot, Direction side, CallbackInfoReturnable<Boolean> cir) {
var item = inventory.getStack(slot);
if (!Gloppers.INSTANCE.canTransfer(hopper, item)) cir.setReturnValue(false);
}
}
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