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author | Jonas Bernard <public.jbernard@web.de> | 2021-04-27 00:42:02 +0200 |
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committer | Jonas Bernard <public.jbernard@web.de> | 2021-04-27 00:42:02 +0200 |
commit | 83c97d0e3089a8a9317a9975eb5d031a275a192f (patch) | |
tree | 71b82bb00608656b70df58da9f04f6e896b178ce | |
parent | a7b42bd030efaaa70769cda2e368a42b7ead4942 (diff) | |
download | ldjam48-83c97d0e3089a8a9317a9975eb5d031a275a192f.tar.gz ldjam48-83c97d0e3089a8a9317a9975eb5d031a275a192f.tar.bz2 ldjam48-83c97d0e3089a8a9317a9975eb5d031a275a192f.zip |
Nice Kurven
-rw-r--r-- | scenes/levels/base_level.gd | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/scenes/levels/base_level.gd b/scenes/levels/base_level.gd index 4c1ef70..9542161 100644 --- a/scenes/levels/base_level.gd +++ b/scenes/levels/base_level.gd @@ -21,6 +21,9 @@ var _track : Path2D var _health = 10 var first_level = true +var smooth_radius = 500 +var intersteps = 10.0 + # Called when the node enters the scene tree for the first time. func _ready(): _health_bar.set_health(10) @@ -30,17 +33,42 @@ func _get_next_level_pos() -> Vector2: var dir = (randi() % 2) * 2 -1 return _last_camera_location + Vector2(1000, dir * (1024 + randi() % 1024)) +func _create_curve(curve, anchor: Vector2, radiusx: int, radiusy: int, radiusx2: int, radiusy2: int): + for i in range(0,intersteps): + var p1 = anchor + Vector2(radiusx, radiusy) + var p2 = anchor + Vector2(radiusx2, radiusy2) + var q0 = p1.linear_interpolate(anchor, i/intersteps) + var q1 = anchor.linear_interpolate(p2, i/intersteps) + var point = q0.linear_interpolate(q1, i/intersteps) + curve.add_point(point) + return curve + func _create_path_from(from: Vector2, to: Vector2): var path = Path2D.new() var curve = Curve2D.new() var diff = to - from var extra_x = randf() * 400 + 100 var extra_y = (randf() * 400 + 100) * ((randi() % 2) * 2 - 1) + curve.add_point(from) - curve.add_point(from + Vector2(diff.x + extra_x, 0)) - curve.add_point(from + Vector2(diff.x + extra_x, extra_y)) - curve.add_point(from + Vector2(diff.x, extra_y)) + + smooth_radius = int(min(min(smooth_radius, abs(extra_y/2)), abs(extra_x/2))) + + var p2 = from + Vector2(diff.x + extra_x, 0) + var sgn = sign(extra_y) + curve = _create_curve(curve, p2, -smooth_radius, 0, 0, sgn * smooth_radius) + + var p3 = from + Vector2(diff.x + extra_x, extra_y) + sgn = sign(-extra_x) + var sgn2 = sign(-extra_y) + curve = _create_curve(curve, p3, 0, sgn2 * smooth_radius, sgn * smooth_radius, 0) + + var p4 = from + Vector2(diff.x, extra_y) + sgn = sign(diff.y) + curve = _create_curve(curve, p4, smooth_radius, 0, 0, sgn * smooth_radius) + curve.add_point(to) + path.curve = curve return path |