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authorrom <romangraef@gmail.com>2021-04-25 23:55:11 +0200
committerrom <romangraef@gmail.com>2021-04-25 23:55:18 +0200
commit02019c028d46fd3ce98d022f72862f735ca9229c (patch)
tree22b7a97e979aad715f3a9921680d63e41c1be1a0 /scenes/levels/base_level.gd
parentb43f35d2183ab5fd236ad9c04b7da0cadf55ba00 (diff)
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hearts and base lebel
Diffstat (limited to 'scenes/levels/base_level.gd')
-rw-r--r--scenes/levels/base_level.gd5
1 files changed, 3 insertions, 2 deletions
diff --git a/scenes/levels/base_level.gd b/scenes/levels/base_level.gd
index d3a17a6..f7d9cbe 100644
--- a/scenes/levels/base_level.gd
+++ b/scenes/levels/base_level.gd
@@ -7,7 +7,7 @@ onready var _path_renderer : PathRenderer = $PathRenderer
onready var _health_bar = $Camera2D/healthbar
onready var _last_camera_location : Vector2 = $Camera2D.position
const _levels = [
- preload("res://scenes/levels/repeat_this.tscn")
+ preload("res://scenes/levels/level1.tscn")
]
var _current_level = 0
@@ -17,7 +17,7 @@ var _health = 10
# Called when the node enters the scene tree for the first time.
func _ready():
- _health_bar.maxhealth = 10
+ _health_bar.set_health(10)
_load_current_level()
func _get_next_level_pos() -> Vector2:
@@ -52,6 +52,7 @@ func _load_next_level():
_current_level += 1
if _current_level > _levels.size():
get_tree().change_scene("res://scenes/menu.tscn")
+ return
_load_current_level()
func _unload_current_level():