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author | rom <romangraef@gmail.com> | 2021-04-26 20:42:25 +0200 |
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committer | rom <romangraef@gmail.com> | 2021-04-26 20:42:25 +0200 |
commit | 0b49ed720d9cee1cae9ce26a8685992a187078d0 (patch) | |
tree | 0833ea3187a5b38dd84658a562dc49aa64e03465 /scenes/levels/base_level.gd | |
parent | 94a5897d3361029ad4a498c1fe3f6f7216f7ce21 (diff) | |
download | ldjam48-0b49ed720d9cee1cae9ce26a8685992a187078d0.tar.gz ldjam48-0b49ed720d9cee1cae9ce26a8685992a187078d0.tar.bz2 ldjam48-0b49ed720d9cee1cae9ce26a8685992a187078d0.zip |
no more tracks on the first level
Diffstat (limited to 'scenes/levels/base_level.gd')
-rw-r--r-- | scenes/levels/base_level.gd | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/scenes/levels/base_level.gd b/scenes/levels/base_level.gd index 7a2c71e..68e0ccb 100644 --- a/scenes/levels/base_level.gd +++ b/scenes/levels/base_level.gd @@ -18,6 +18,7 @@ var _current_level = 0 var _loaded_level : Level var _track : Path2D var _health = 10 +var first_level = true # Called when the node enters the scene tree for the first time. func _ready(): @@ -65,7 +66,8 @@ func _unload_current_level(): _loaded_level = null for c in _level_holder.get_children(): _delayed_delete(c) - _track.queue_free() + if _track: + _track.queue_free() yield(get_tree(), "idle_frame") # todo animation here? post mortem func _delayed_delete(c): @@ -82,11 +84,17 @@ func _load_current_level(): _add_hooks() _level_holder.add_child(_loaded_level) print("Level loaded") - _track = _create_path_from(_last_camera_location, pos) - add_child(_track) - print("Tracks loaded") - _path_renderer.path = _track - _camera.path = _track + if not first_level: + _track = _create_path_from(_last_camera_location, pos) + add_child(_track) + print("Tracks loaded") + _path_renderer.path = _track + _camera.path = _track + else: + first_level = false + _camera.path = null + _camera.position = pos + _on_Camera2D_done() func _on_MenuButton_on_click(): _disable_input(_level_holder) @@ -95,7 +103,7 @@ func _on_MenuButton_on_click(): func _on_Camera2D_done(): print("Camera movement done") - _last_camera_location = $Camera2D.position + _last_camera_location = _camera.position _loaded_level.start() func _disable_input(node): |