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authorrom <romangraef@gmail.com>2021-04-26 13:44:11 +0200
committerrom <romangraef@gmail.com>2021-04-26 13:44:16 +0200
commit6bc98b0fd0ae2657409bd53b6317035a32a499bd (patch)
tree140fab0c01e02e3555b73e8907a33bd63fe9473c /scenes/levels/base_level.gd
parentb66eb089dbce08f4d38df39f373718194febcb61 (diff)
downloadldjam48-6bc98b0fd0ae2657409bd53b6317035a32a499bd.tar.gz
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base level loading improvements
TODO: get a boyfriend so i have something better to do than this
Diffstat (limited to 'scenes/levels/base_level.gd')
-rw-r--r--scenes/levels/base_level.gd14
1 files changed, 12 insertions, 2 deletions
diff --git a/scenes/levels/base_level.gd b/scenes/levels/base_level.gd
index df08a32..dc344e2 100644
--- a/scenes/levels/base_level.gd
+++ b/scenes/levels/base_level.gd
@@ -57,8 +57,17 @@ func _load_next_level():
_load_current_level()
func _unload_current_level():
- pass
-
+ _path_renderer.path = null
+ _camera.path = null
+ _loaded_level = null
+ for c in _level_holder.get_children():
+ _delayed_delete(c)
+ _track.queue_free()
+ yield(get_tree(), "idle_frame") # todo animation here? post mortem
+
+func _delayed_delete(c):
+ yield(get_tree().create_timer(2.0), "timeout")
+ c.queue_free()
func _load_current_level():
if _loaded_level != null:
push_error("Tried to load level, while another level was already loaded.")
@@ -83,6 +92,7 @@ func _on_MenuButton_on_click():
func _on_Camera2D_done():
print("Camera movement done")
+ _last_camera_location = $Camera2D.position
_loaded_level.start()
func _disable_input(node):