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authorrom <romangraef@gmail.com>2021-04-25 15:38:57 +0200
committerrom <romangraef@gmail.com>2021-04-25 15:41:42 +0200
commita8d0cd8b68131251cf07fff6fd01817012f23d8a (patch)
treed7830ee11ca91c13308c5b6fb5e8c38b9c09c727 /scenes/levels/base_level.gd
parent65da988ee9536858ef9975becb739ba24c695aea (diff)
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base level loading
Diffstat (limited to 'scenes/levels/base_level.gd')
-rw-r--r--scenes/levels/base_level.gd53
1 files changed, 49 insertions, 4 deletions
diff --git a/scenes/levels/base_level.gd b/scenes/levels/base_level.gd
index b6967c6..b6f8a2e 100644
--- a/scenes/levels/base_level.gd
+++ b/scenes/levels/base_level.gd
@@ -1,11 +1,56 @@
extends Node2D
-onready var pause_menu = $Camera2D/PauseMenu
+onready var _pause_menu = $Camera2D/PauseMenu
+onready var _level_holder = $LevelHolder
+onready var _camera : CameraTrackFollower = $Camera2D
+onready var _path_renderer : PathRenderer = $PathRenderer
+onready var _health_bar = $Camera2D/healthbar
+onready var _last_camera_location : Vector2 = $Camera2D.position
+const _levels = [
+ preload("res://scenes/introduction.tscn")
+]
+
+var _current_level = 0
+var _loaded_level : Level
+var _track : Path2D
# Called when the node enters the scene tree for the first time.
func _ready():
- $Control/TextReveal.start()
- $Camera2D/healthbar.set_health(2)
+ _health_bar.set_health(2)
+ _load_current_level()
+
+func _get_next_level_pos() -> Vector2:
+ return Vector2(500, 0)
+
+func _create_path_from(from: Vector2, to: Vector2):
+ var path = Path2D.new()
+ var curve = Curve2D.new()
+ curve.add_point(from)
+ curve.add_point(to)
+ path.curve = curve
+ return path
+
+func _load_current_level():
+ if _loaded_level != null:
+ push_error("Tried to load level, while another level was already loaded.")
+ assert(false)
+ var pos = _get_next_level_pos()
+ print("Loading level at ",pos)
+ _loaded_level = _levels[_current_level].instance()
+ _loaded_level.position = pos
+ _level_holder.add_child(_loaded_level)
+ print("Level loaded")
+ _track = _create_path_from(_last_camera_location, pos)
+ add_child(_track)
+ print("Tracks loaded")
+ _path_renderer.path = _track
+ _camera.path = _track
+
func _on_MenuButton_on_click():
- pause_menu.pause()
+ _pause_menu.pause()
+
+
+func _on_Camera2D_done():
+ print("Camera movement done")
+ _loaded_level.start()