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authorJonas Bernard <public.jbernard@web.de>2021-04-26 18:45:58 +0200
committerJonas Bernard <public.jbernard@web.de>2021-04-26 18:45:58 +0200
commited567bda49ed674c8995309fb905d6df10185724 (patch)
tree47ccad66f53b1d618d62deee5214061e2f19341f /scenes/levels
parent773f698e255df6b9614bb3bbab49c9562ae5c262 (diff)
downloadldjam48-ed567bda49ed674c8995309fb905d6df10185724.tar.gz
ldjam48-ed567bda49ed674c8995309fb905d6df10185724.tar.bz2
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Game Over
Diffstat (limited to 'scenes/levels')
-rw-r--r--scenes/levels/base_level.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/scenes/levels/base_level.gd b/scenes/levels/base_level.gd
index 66085c5..29f72d7 100644
--- a/scenes/levels/base_level.gd
+++ b/scenes/levels/base_level.gd
@@ -47,8 +47,8 @@ func _on_Level_lost_heart(instakill):
if instakill:
_health = 0
_health -= 1
- if _health == 0:
- pass # TODO: lose scenario
+ if _health <= 0:
+ get_tree().change_scene("res://scenes/game_over.tscn")
_health_bar.set_health(_health)
func _load_next_level():