diff options
-rw-r--r-- | components/CameraTrackFollower.gd | 9 | ||||
-rw-r--r-- | components/Level.gd | 2 | ||||
-rw-r--r-- | scenes/levels/base_level.gd | 2 |
3 files changed, 6 insertions, 7 deletions
diff --git a/components/CameraTrackFollower.gd b/components/CameraTrackFollower.gd index e2d9bbe..ede4484 100644 --- a/components/CameraTrackFollower.gd +++ b/components/CameraTrackFollower.gd @@ -1,12 +1,13 @@ extends Camera2D class_name CameraTrackFollower -var path : Path2D setget _path +var path : Path2D setget set_path signal done() var _points -func _path(value): +func set_path(value): path = value + current_speed = 0 if path == null: _points = [] _pidx = -1 @@ -14,8 +15,6 @@ func _path(value): _pidx = 0 _t = 0 _points = value.curve.get_baked_points() - current_speed = 0 - _done_emitted = false print("New path set to CameraTrackFollower") export var speedup = 100 export var speedup_time = 5 @@ -31,6 +30,8 @@ func _process(delta): emit_signal("done") _done_emitted = true return + else: + _done_emitted = false var next_point = _points[_pidx] var dist : Vector2 = next_point - position if _t < speedup_time: diff --git a/components/Level.gd b/components/Level.gd index c3cb338..94f918a 100644 --- a/components/Level.gd +++ b/components/Level.gd @@ -6,7 +6,7 @@ signal level_finished() func start(): - print("Level starting.") + print("Level ", name, " starting.") func lose_heart(): emit_signal("lost_heart") diff --git a/scenes/levels/base_level.gd b/scenes/levels/base_level.gd index dc344e2..b53acf8 100644 --- a/scenes/levels/base_level.gd +++ b/scenes/levels/base_level.gd @@ -57,8 +57,6 @@ func _load_next_level(): _load_current_level() func _unload_current_level(): - _path_renderer.path = null - _camera.path = null _loaded_level = null for c in _level_holder.get_children(): _delayed_delete(c) |