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extends Camera2D
onready var path : Path2D = get_node(@"../Path2D")
onready var points = path.curve.get_baked_points()
export var speedup = 600
export var speedup_time = 5
export var initial_speed = 100
onready var current_speed = initial_speed
var pidx = 0
var t = 0
func _process(delta):
if pidx == -1:
return
var next_point = points[pidx]
var dist : Vector2 = next_point - position
if t < speedup_time:
current_speed += speedup * max(0, min(speedup_time-t, delta))
t += delta
if dist.length() - current_speed * delta < 0.5:
position = next_point
pidx += 1
if pidx >= points.size():
pidx = -1
_process(delta - dist.length() / current_speed )
return
var velocity = dist.normalized() * current_speed * delta
position += velocity
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