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extends Node2D
class_name Level
signal lost_heart(instakill)
signal level_finished()
var running = false
func start():
print("Level ", name, " starting.")
running = true
func lose_heart():
BackgroundMusic.lose_heart_sound()
emit_signal("lost_heart", false)
func lose_all_hearts():
BackgroundMusic.lose_heart_sound()
emit_signal("lost_heart", true)
func finish_level():
running = false
emit_signal("level_finished")
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