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extends Node2D
class_name Level
signal lost_heart()
signal level_finished()
onready var passwordfield = $password
var trys = 0
func start():
print("Level starting.")
func lose_heart():
emit_signal("lost_heart")
func finish_level():
emit_signal("level_finished")
func login():
$Incorrect.visible = false
get_tree().change_scene("res://scenes/introduction/mail.tscn")
finish_level()
func check_pw():
if passwordfield.text == "correct":
login()
else:
if passwordfield.text == "deeper" or trys == 10:
$Monolog2.start()
$Monolog1.visible = false
if trys == 20:
$Monolog3.start()
$Monolog2.visible = false
trys = trys + 1
$Incorrect.visible = true
passwordfield.text = ""
func _on_Button_on_click():
check_pw()
func _on_password_text_changed(new_text):
$Incorrect.visible = false
func _on_password_text_entered(new_text):
check_pw()
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