extendsNode2Donreadyvarfill=$fillonreadyvarnotfill=$notfill# Called when the node enters the scene tree for the first time.func_ready():pass# Replace with function body.func_process(delta):passfuncset_filled(filled:bool):iffilled:fill.visible=truenotfill.visible=falseelse:notfill.visible=truefill.visible=false