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[gd_scene load_steps=5 format=2]
[ext_resource path="res://textures/background.png" type="Texture" id=1]
[ext_resource path="res://textures/rooot.png" type="Texture" id=2]
[ext_resource path="res://Camera2D.gd" type="Script" id=3]
[sub_resource type="Curve2D" id=1]
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, 377.292, 120.601, 0, 0, 0, 0, 395.251, 374.278, 0, 0, 0, 0, 541.172, 385.502, 0, 0, 0, 0, 837.501, 345.094, 0, 0, 0, 0, 922.809, 55.4985, 0, 0, 0, 0, 538.927, -58.9926, 0, 0, 0, 0, 538.927, 163.255, 0, 0, 0, 0, 1266.28, 161.01, 0, 0, 0, 0, 1057.5, -296.955, 0, 0, 0, 0, 693.826, 64.4782, 0, 0, 0, 0, 833.012, -213.892 )
}
[node name="Node2D" type="Node2D"]
[node name="Camera2D" type="Camera2D" parent="."]
current = true
script = ExtResource( 3 )
speedup = 150
speedup_time = 10
[node name="Sprite" type="Sprite" parent="Camera2D"]
position = Vector2( 1.49817, -0.0841775 )
scale = Vector2( 0.539243, 0.564739 )
texture = ExtResource( 1 )
[node name="Path2D" type="Path2D" parent="."]
curve = SubResource( 1 )
[node name="rooot" type="Sprite" parent="."]
position = Vector2( 593.927, 265.399 )
scale = Vector2( 0.298461, 0.320911 )
texture = ExtResource( 2 )
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