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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Node2D",
"class": "ButtonTest",
"language": "GDScript",
"path": "res://components/button.gd"
}, {
"base": "Label",
"class": "TextReveal",
"language": "GDScript",
"path": "res://components/textreveal.gd"
} ]
_global_script_class_icons={
"ButtonTest": "",
"TextReveal": ""
}

[application]

config/name="Deeper but Lighter"
run/main_scene="res://scenes/menu.tscn"
config/icon="res://icon.png"

[display]

window/size/width=1280
window/size/height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"

[input]

mv_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
 ]
}
mv_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
 ]
}
mv_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
 ]
}

[physics]

common/enable_pause_aware_picking=true

[rendering]

quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"