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path: root/scenes/levels/base_level.tscn
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[gd_scene load_steps=4 format=2]

[ext_resource path="res://textures/backgrounds/background_blue.png" type="Texture" id=1]
[ext_resource path="res://components/PathRenderer.gd" type="Script" id=2]

[sub_resource type="Curve2D" id=1]
_data = {
"points": PoolVector2Array( 0, 0, 0, 0, -214.33, -262.484, 0, 0, 0, 0, 449.67, -270.484, 0, 0, 0, 0, 425.67, -534.484, 0, 0, 0, 0, -134.33, -790.484, 0, 0, 0, 0, -358.33, -630.484, 0, 0, 0, 0, -214.33, -262.484, 0, 0, 0, 0, 585.67, -902.484 )
}

[node name="BaseLevel" type="Node2D"]
position = Vector2( 486.33, -65.5159 )

[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( -46.33, -438.484 )
current = true

[node name="background_blue" type="Sprite" parent="Camera2D"]
scale = Vector2( 0.667, 0.667 )
texture = ExtResource( 1 )

[node name="PathRenderer" type="Node2D" parent="."]
script = ExtResource( 2 )

[node name="Path2D" type="Path2D" parent="PathRenderer"]
curve = SubResource( 1 )