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extends Level
onready var buttons = $ButtonHolder.get_children()
onready var timer_label = $TimerLabel
var sequence_index = 0
var timer = 0
func _total_time():
if Settings.difficulty == Settings.Difficulty.HARD:
return 10
return 60
func start():
.start()
func _ready():
timer = 0
for i in range(buttons.size()):
buttons[i].connect("on_click", self, "_on_Any_button_click", [i])
buttons[i].text = str(i + 1)
if i != 0:
buttons[i].visible = false
func _process(delta):
if running:
timer += delta
timer_label.text = str(_total_time() - timer)
if timer >= _total_time():
lose_all_hearts()
func _on_Any_button_click(btn_idx):
if btn_idx == sequence_index:
sequence_index += 1
if sequence_index == buttons.size():
running = false
finish_level()
return
buttons[sequence_index].visible = true
print("Correct button: ", btn_idx)
else:
lose_heart()
print("Incorrect button: ", btn_idx)
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