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extends Level
onready var timer_label = $TimeLabel
var timer = 0
var total = 0
func start():
.start()
total = _total_time()
running = true
$Incorrect.visible = false
func _total_time():
if Settings.difficulty == Settings.Difficulty.HARD:
return 10
return 20
func _process(delta):
if running:
timer += delta
timer_label.text = str(total - timer)
if timer >= total:
eval()
func eval():
if $Label.text == $TextEdit.text:
finish_level()
else:
lose_heart()
timer = 0
$TextEdit.text = ""
$Incorrect.visible = true
func _on_Button_on_click():
eval()
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