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extends Node2D
func _ready():
_difficulty_text()
_fullscreen_text()
func _on_Exit_on_click():
get_tree().quit()
func _on_Strart_on_click():
if not $Outgoing.is_playing():
$Outgoing.play("tointro")
func _on_Outgoing_animation_finished(anim_name):
if anim_name == "tointro":
get_tree().change_scene("res://scenes/introduction/come home.tscn")
func _on_Back_on_click():
$success_sound.play(0.5)
$Outgoing.play_backwards("tosettings")
func _difficulty_text():
if Settings.difficulty == Settings.Difficulty.HARD:
$Content/CustomLabel.text = "Hard"
else:
$Content/CustomLabel.text = "Easy"
func _on_HardMode_on_click():
Settings.difficulty = 1 - Settings.difficulty
_difficulty_text()
Settings.save()
func _on_SettingsButton_on_click():
$success_sound.play()
$Outgoing.play("tosettings")
func _on_Fullscreen_on_click():
OS.set_window_fullscreen(!OS.window_fullscreen)
_fullscreen_text()
func _fullscreen_text():
if OS.window_fullscreen:
$Content/FullscreenLabel.text = "ON"
else:
$Content/FullscreenLabel.text = "OFF"
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