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extends Node2D
onready var pause_menu = $"."
onready var backgroud = $Sprite
func pause():
pause_menu.visible = true
pause_menu.pause_mode = PAUSE_MODE_PROCESS # to be save
# get_tree().paused = true
func _ready():
backgroud.modulate.a = 0.5
func _on_Resume_on_click():
pause_menu.visible = false
# get_tree().paused = false
func _on_Main_Menu_on_click():
get_tree().change_scene("res://scenes/menu.tscn")
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