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| author | lpnh <paniguel.lpnh@gmail.com> | 2024-05-18 12:55:40 -0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-05-18 20:17:39 +0300 |
| commit | 2552b129c4f40a49eba2e616ebc1c4c561e26871 (patch) | |
| tree | db4aa35e5f8d2608488d5e6bee1f25aca07794ce | |
| parent | d96a66ddff1a6b88dbe3e23b049f7075533b216f (diff) | |
| download | niri-2552b129c4f40a49eba2e616ebc1c4c561e26871.tar.gz niri-2552b129c4f40a49eba2e616ebc1c4c561e26871.tar.bz2 niri-2552b129c4f40a49eba2e616ebc1c4c561e26871.zip | |
refactor: make example ready to copy and paste
| -rw-r--r-- | wiki/examples/close_custom_shader.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/wiki/examples/close_custom_shader.frag b/wiki/examples/close_custom_shader.frag index f45ec22e..fdd931ea 100644 --- a/wiki/examples/close_custom_shader.frag +++ b/wiki/examples/close_custom_shader.frag @@ -105,7 +105,7 @@ vec4 default_close(vec3 coords_geo, vec3 size_geo) { return color; } -// Example: make the window "fall down" with slight rotation. +// Example: make the window 'fall down' with slight rotation. vec4 fall_and_rotate(vec3 coords_geo, vec3 size_geo) { // For this shader, set animation curve to linear for best results. @@ -142,6 +142,6 @@ vec4 fall_and_rotate(vec3 coords_geo, vec3 size_geo) { // This is the function that you must define. vec4 close_color(vec3 coords_geo, vec3 size_geo) { // You can pick one of the example functions or write your own. - return rotate_and_fall_down(coords_geo, size_geo); + return fall_and_rotate(coords_geo, size_geo); } |
