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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-04-02 08:44:08 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-04-02 08:44:08 +0400 |
| commit | 294f16f76c9b5f6370a2662484f73cfeb1487c2f (patch) | |
| tree | ffb1d3f1fd21162ae22b772712131cf1a836e092 | |
| parent | 4f56ff16f998b32d70488257bcd91617a61a4147 (diff) | |
| download | niri-294f16f76c9b5f6370a2662484f73cfeb1487c2f.tar.gz niri-294f16f76c9b5f6370a2662484f73cfeb1487c2f.tar.bz2 niri-294f16f76c9b5f6370a2662484f73cfeb1487c2f.zip | |
Fix typo in comment
| -rw-r--r-- | src/input.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input.rs b/src/input.rs index 835c0b64..f8b753b8 100644 --- a/src/input.rs +++ b/src/input.rs @@ -1406,7 +1406,7 @@ impl State { // Move the mouse pointer here to avoid discontinuity. // // Plus, Wayland SDL2 currently warps the pointer into some weird - // location on proximity out, so this shuold help it a little. + // location on proximity out, so this should help it a little. if let Some(pos) = self.niri.tablet_cursor_location { self.move_cursor(pos); } |
