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authorLunarEclipse <luna@lunareclipse.zone>2025-03-09 18:55:17 +0100
committerIvan Molodetskikh <yalterz@gmail.com>2025-03-31 14:13:20 +0300
commit3b1bf34e21652b2ba6ce621226c05f74dccbefbb (patch)
treee791a057c01fbfd76cfb1a8cea9b638e27263b1d
parentbd927b54e09d9f37356874d12b9e57dd28d2d837 (diff)
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Allow negative shadow spread
-rw-r--r--niri-config/src/lib.rs12
-rw-r--r--src/layout/shadow.rs10
-rw-r--r--wiki/Configuration:-Layout.md1
3 files changed, 19 insertions, 4 deletions
diff --git a/niri-config/src/lib.rs b/niri-config/src/lib.rs
index 56bff592..d622bfcd 100644
--- a/niri-config/src/lib.rs
+++ b/niri-config/src/lib.rs
@@ -711,7 +711,7 @@ pub struct Shadow {
#[knuffel(child, unwrap(argument), default = Self::default().softness)]
pub softness: FloatOrInt<0, 1024>,
#[knuffel(child, unwrap(argument), default = Self::default().spread)]
- pub spread: FloatOrInt<0, 1024>,
+ pub spread: FloatOrInt<-1024, 1024>,
#[knuffel(child, unwrap(argument), default = Self::default().draw_behind_window)]
pub draw_behind_window: bool,
#[knuffel(child, default = Self::default().color)]
@@ -1379,7 +1379,7 @@ pub struct ShadowRule {
#[knuffel(child, unwrap(argument))]
pub softness: Option<FloatOrInt<0, 1024>>,
#[knuffel(child, unwrap(argument))]
- pub spread: Option<FloatOrInt<0, 1024>>,
+ pub spread: Option<FloatOrInt<-1024, 1024>>,
#[knuffel(child, unwrap(argument))]
pub draw_behind_window: Option<bool>,
#[knuffel(child)]
@@ -2346,6 +2346,7 @@ impl CornerRadius {
}
pub fn expanded_by(mut self, width: f32) -> Self {
+ // Radius = 0 is preserved, so that square corners remain square.
if self.top_left > 0. {
self.top_left += width;
}
@@ -2359,6 +2360,13 @@ impl CornerRadius {
self.bottom_left += width;
}
+ if width < 0. {
+ self.top_left = self.top_left.max(0.);
+ self.top_right = self.top_right.max(0.);
+ self.bottom_left = self.bottom_left.max(0.);
+ self.bottom_right = self.bottom_right.max(0.);
+ }
+
self
}
diff --git a/src/layout/shadow.rs b/src/layout/shadow.rs
index d91986d1..df018b7b 100644
--- a/src/layout/shadow.rs
+++ b/src/layout/shadow.rs
@@ -57,12 +57,18 @@ impl Shadow {
let offset = self.config.offset;
let offset = Point::from((ceil(offset.x.0), ceil(offset.y.0)));
- let spread = ceil(self.config.spread.0);
+ let spread = self.config.spread.0;
+ let spread = ceil(spread.abs()).copysign(spread);
let offset = offset - Point::from((spread, spread));
let win_radius = radius.fit_to(win_size.w as f32, win_size.h as f32);
- let box_size = win_size + Size::from((spread, spread)).upscale(2.);
+ let box_size = if spread >= 0. {
+ win_size + Size::from((spread, spread)).upscale(2.)
+ } else {
+ // This is a saturating sub.
+ win_size - Size::from((-spread, -spread)).upscale(2.)
+ };
let radius = win_radius.expanded_by(spread as f32);
let shader_size = box_size + Size::from((width, width)).upscale(2.);
diff --git a/wiki/Configuration:-Layout.md b/wiki/Configuration:-Layout.md
index 08c3871a..a060d507 100644
--- a/wiki/Configuration:-Layout.md
+++ b/wiki/Configuration:-Layout.md
@@ -372,6 +372,7 @@ Set `on` to enable the shadow.
Setting `softness 0` will give you hard shadows.
`spread` is the distance to expand the window rectangle in logical pixels, same as [CSS box-shadow] spread.
+<sup>Since: next release</sup> Spread can be negative.
`offset` moves the shadow relative to the window in logical pixels, same as [CSS box-shadow] offset.
For example, `offset x=2 y=2` will move the shadow 2 logical pixels downwards and to the right.