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authorIvan Molodetskikh <yalterz@gmail.com>2024-02-06 19:47:36 +0400
committerIvan Molodetskikh <yalterz@gmail.com>2024-02-06 19:49:51 +0400
commit93c547f7499105d69f2bef41699b76937a2559c8 (patch)
treefa39eed9f65d028dc0e4229de3a60f194bc177e0
parente2b91c0c1cdd1e421a3d7d45084e78e6e890cf3f (diff)
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Move focus ring into Tile
For now, will make the open animation better.
-rw-r--r--niri-visual-tests/src/cases/tile.rs2
-rw-r--r--src/layout/tile.rs25
-rw-r--r--src/layout/workspace.rs41
3 files changed, 31 insertions, 37 deletions
diff --git a/niri-visual-tests/src/cases/tile.rs b/niri-visual-tests/src/cases/tile.rs
index cdf1e5f6..e16a8d69 100644
--- a/niri-visual-tests/src/cases/tile.rs
+++ b/niri-visual-tests/src/cases/tile.rs
@@ -76,7 +76,7 @@ impl TestCase for JustTile {
let location = Point::from(((size.w - tile_size.w) / 2, (size.h - tile_size.h) / 2));
self.tile
- .render(renderer, location, Scale::from(1.))
+ .render(renderer, location, Scale::from(1.), true)
.map(|elem| Box::new(elem) as _)
.collect()
}
diff --git a/src/layout/tile.rs b/src/layout/tile.rs
index 8932b494..a691e2e0 100644
--- a/src/layout/tile.rs
+++ b/src/layout/tile.rs
@@ -21,6 +21,12 @@ pub struct Tile<W: LayoutElement> {
/// The border around the window.
border: FocusRing,
+ /// The focus ring around the window.
+ ///
+ /// It's supposed to be on the Workspace, but for the sake of a nicer open animation it's
+ /// currently here.
+ focus_ring: FocusRing,
+
/// Whether this tile is fullscreen.
///
/// This will update only when the `window` actually goes fullscreen, rather than right away,
@@ -49,6 +55,7 @@ impl<W: LayoutElement> Tile<W> {
Self {
window,
border: FocusRing::new(options.border),
+ focus_ring: FocusRing::new(options.focus_ring),
is_fullscreen: false, // FIXME: up-to-date fullscreen right away, but we need size.
fullscreen_backdrop: SolidColorBuffer::new((0, 0), [0., 0., 0., 1.]),
fullscreen_size: Default::default(),
@@ -58,6 +65,7 @@ impl<W: LayoutElement> Tile<W> {
pub fn update_config(&mut self, options: Rc<Options>) {
self.border.update_config(options.border);
+ self.focus_ring.update_config(options.focus_ring);
self.options = options;
}
@@ -76,6 +84,10 @@ impl<W: LayoutElement> Tile<W> {
self.window.has_ssd(),
);
self.border.set_active(is_active);
+
+ self.focus_ring
+ .update((0, 0).into(), self.tile_size(), self.has_ssd());
+ self.focus_ring.set_active(is_active);
}
pub fn window(&self) -> &W {
@@ -244,6 +256,7 @@ impl<W: LayoutElement> Tile<W> {
renderer: &mut R,
location: Point<i32, Logical>,
scale: Scale<f64>,
+ focus_ring: bool,
) -> impl Iterator<Item = TileRenderElement<R>> {
let window_pos = location + self.window_loc();
let rv = self
@@ -264,6 +277,18 @@ impl<W: LayoutElement> Tile<W> {
});
let rv = rv.chain(elem.into_iter().flatten());
+ let elem = focus_ring.then(|| {
+ self.focus_ring.render(scale).map(move |elem| {
+ RelocateRenderElement::from_element(
+ elem,
+ location.to_physical_precise_round(scale),
+ Relocate::Relative,
+ )
+ .into()
+ })
+ });
+ let rv = rv.chain(elem.into_iter().flatten());
+
let elem = self.is_fullscreen.then(|| {
let elem = SolidColorRenderElement::from_buffer(
&self.fullscreen_backdrop,
diff --git a/src/layout/workspace.rs b/src/layout/workspace.rs
index 5ef22852..bf54c6d3 100644
--- a/src/layout/workspace.rs
+++ b/src/layout/workspace.rs
@@ -10,7 +10,6 @@ use smithay::output::Output;
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use smithay::utils::{Logical, Point, Rectangle, Scale, Size};
-use super::focus_ring::{FocusRing, FocusRingRenderElement};
use super::tile::{Tile, TileRenderElement};
use super::{LayoutElement, Options};
use crate::animation::Animation;
@@ -47,9 +46,6 @@ pub struct Workspace<W: LayoutElement> {
/// Index of the currently active column, if any.
pub active_column_idx: usize,
- /// Focus ring buffer and parameters.
- focus_ring: FocusRing,
-
/// Offset of the view computed from the active column.
///
/// Any gaps, including left padding from work area left exclusive zone, is handled
@@ -80,7 +76,6 @@ pub struct OutputId(String);
niri_render_elements! {
WorkspaceRenderElement => {
Tile = TileRenderElement<R>,
- FocusRing = FocusRingRenderElement,
}
}
@@ -194,7 +189,6 @@ impl<W: LayoutElement> Workspace<W> {
output: Some(output),
columns: vec![],
active_column_idx: 0,
- focus_ring: FocusRing::new(options.focus_ring),
view_offset: 0,
view_offset_anim: None,
activate_prev_column_on_removal: false,
@@ -210,7 +204,6 @@ impl<W: LayoutElement> Workspace<W> {
working_area: Rectangle::from_loc_and_size((0, 0), (1280, 720)),
columns: vec![],
active_column_idx: 0,
- focus_ring: FocusRing::new(options.focus_ring),
view_offset: 0,
view_offset_anim: None,
activate_prev_column_on_removal: false,
@@ -230,8 +223,6 @@ impl<W: LayoutElement> Workspace<W> {
None => (),
}
- let view_pos = self.view_pos();
-
for (col_idx, col) in self.columns.iter_mut().enumerate() {
for (tile_idx, tile) in col.tiles.iter_mut().enumerate() {
let is_active = is_active
@@ -240,22 +231,6 @@ impl<W: LayoutElement> Workspace<W> {
tile.advance_animations(current_time, is_active);
}
}
-
- // This shall one day become a proper animation.
- if !self.columns.is_empty() {
- let col = &self.columns[self.active_column_idx];
- let active_tile = &col.tiles[col.active_tile_idx];
- let size = active_tile.tile_size();
- let has_ssd = active_tile.has_ssd();
-
- let tile_pos = Point::from((
- self.column_x(self.active_column_idx) - view_pos,
- col.tile_y(col.active_tile_idx),
- ));
-
- self.focus_ring.update(tile_pos, size, has_ssd);
- self.focus_ring.set_active(is_active);
- }
}
pub fn are_animations_ongoing(&self) -> bool {
@@ -263,9 +238,6 @@ impl<W: LayoutElement> Workspace<W> {
}
pub fn update_config(&mut self, options: Rc<Options>) {
- self.focus_ring.update_config(options.focus_ring);
- // The focus ring buffer will be updated in a subsequent update_animations call.
-
for column in &mut self.columns {
column.update_config(options.clone());
}
@@ -1152,17 +1124,14 @@ impl<W: LayoutElement> Workspace<W> {
let mut first = true;
for (tile, tile_pos) in self.tiles_in_render_order() {
- // Draw the window itself.
+ // For the active tile (which comes first), draw the focus ring.
+ let focus_ring = first;
+ first = false;
+
rv.extend(
- tile.render(renderer, tile_pos, output_scale)
+ tile.render(renderer, tile_pos, output_scale, focus_ring)
.map(Into::into),
);
-
- // For the active tile (which comes first), draw the focus ring.
- if first {
- rv.extend(self.focus_ring.render(output_scale).map(Into::into));
- first = false;
- }
}
rv