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authorNikolay Yakimov <root@livid.pp.ru>2025-06-19 02:22:01 +0300
committerIvan Molodetskikh <yalterz@gmail.com>2025-06-19 05:05:47 -0700
commite0b0b04b445f7044f383e50104f861e632e1c905 (patch)
tree39e25b9ae148688e6cf1fb868a94817d20153001 /resources
parented14e8da8476d5fde27b14d1dde03256a2f6e11b (diff)
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Expose libinput Button Scrolling Button Lock Enabled property
Diffstat (limited to 'resources')
-rw-r--r--resources/default-config.kdl5
1 files changed, 3 insertions, 2 deletions
diff --git a/resources/default-config.kdl b/resources/default-config.kdl
index ae78be13..81ac8976 100644
--- a/resources/default-config.kdl
+++ b/resources/default-config.kdl
@@ -53,6 +53,7 @@ input {
// accel-profile "flat"
// scroll-method "on-button-down"
// scroll-button 273
+ // scroll-button-lock
// middle-emulation
}
@@ -219,13 +220,13 @@ layout {
// radius. It has to assume that windows have square corners, leading to
// shadow artifacts inside the CSD rounded corners. This setting fixes
// those artifacts.
- //
+ //
// However, instead you may want to set prefer-no-csd and/or
// geometry-corner-radius. Then, niri will know the corner radius and
// draw the shadow correctly, without having to draw it behind the
// window. These will also remove client-side shadows if the window
// draws any.
- //
+ //
// draw-behind-window true
// You can change how shadows look. The values below are in logical