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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2025-08-03 13:29:48 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2025-08-04 14:36:34 +0200 |
| commit | f49ecc31c4d2a187c4c479e84fc6e6acaf5231f2 (patch) | |
| tree | 9b7763a90f7700ec78a515c41472a25602d76c08 /src/layer | |
| parent | 15b4acc17ee2c8ac31f7e6093df57aa66e6bc2de (diff) | |
| download | niri-f49ecc31c4d2a187c4c479e84fc6e6acaf5231f2.tar.gz niri-f49ecc31c4d2a187c4c479e84fc6e6acaf5231f2.tar.bz2 niri-f49ecc31c4d2a187c4c479e84fc6e6acaf5231f2.zip | |
pw_utils: Wait for frame completion before queueing
Without explicit sync, we have no way to signal the PipeWire consumer when the
rendering is done. So, wait until it's done before giving it the frame.
This should fix flickering screencasts on NVIDIA.
Diffstat (limited to 'src/layer')
0 files changed, 0 insertions, 0 deletions
