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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2023-09-30 17:13:56 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2023-09-30 17:13:56 +0400 |
| commit | a3aa5fca12b59df0c1ee421b482a51a425e25abd (patch) | |
| tree | 3a94f1624912216a3a7e056c4de5d4fcb82b5b4f /src/layout.rs | |
| parent | 21737abbfdb78698e323c0a9490759b427370a74 (diff) | |
| download | niri-a3aa5fca12b59df0c1ee421b482a51a425e25abd.tar.gz niri-a3aa5fca12b59df0c1ee421b482a51a425e25abd.tar.bz2 niri-a3aa5fca12b59df0c1ee421b482a51a425e25abd.zip | |
Refactor frame scheduling
Combine the redraw state variables into one enum, and refactor to get
rid of the requirement that a VBlank must queue a subsequent redraw.
Also fix the bug where ongoing animations that produced no damage could
stall the redrawing.
Diffstat (limited to 'src/layout.rs')
| -rw-r--r-- | src/layout.rs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/layout.rs b/src/layout.rs index 4a272f9d..f878ed9e 100644 --- a/src/layout.rs +++ b/src/layout.rs @@ -1328,6 +1328,11 @@ impl<W: LayoutElement> Monitor<W> { } } + pub fn are_animations_ongoing(&self) -> bool { + self.workspace_idx_anim.is_some() + || self.workspaces.iter().any(|ws| ws.are_animations_ongoing()) + } + pub fn update_config(&mut self, config: &Config) { for ws in &mut self.workspaces { ws.update_config(config); @@ -1464,6 +1469,10 @@ impl<W: LayoutElement> Workspace<W> { } } + pub fn are_animations_ongoing(&self) -> bool { + self.view_offset_anim.is_some() + } + pub fn update_config(&mut self, config: &Config) { let c = &config.focus_ring; self.focus_ring.is_off = c.off; |
