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authorIvan Molodetskikh <yalterz@gmail.com>2024-04-10 08:53:35 +0400
committerIvan Molodetskikh <yalterz@gmail.com>2024-04-10 09:14:04 +0400
commit18886965673e3f9d5faec0bafd09f68be2d9db45 (patch)
tree4cfc7fbf7c5b9b87fca7c47e672a6c47cc06855a /src/layout/closing_window.rs
parentb9e789619f91d4b542618cb19b0fa27cd2e052c7 (diff)
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Reimplement window closing anim in an efficient way
- Keep a root surface cache to be accessible in surface destroyed() - Only snapshot during / right before closing, rather than every frame - Store textures rather than elements to handle scale and alpha properly
Diffstat (limited to 'src/layout/closing_window.rs')
-rw-r--r--src/layout/closing_window.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/layout/closing_window.rs b/src/layout/closing_window.rs
index ec565ebf..3de0d51f 100644
--- a/src/layout/closing_window.rs
+++ b/src/layout/closing_window.rs
@@ -59,7 +59,7 @@ impl ClosingWindow {
#[allow(clippy::too_many_arguments)]
pub fn new<E: RenderElement<GlesRenderer>>(
renderer: &mut GlesRenderer,
- snapshot: RenderSnapshot<E>,
+ snapshot: RenderSnapshot<E, E>,
scale: i32,
center: Point<i32, Logical>,
pos: Point<i32, Logical>,