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authorIvan Molodetskikh <yalterz@gmail.com>2025-04-25 08:53:16 +0300
committerIvan Molodetskikh <yalterz@gmail.com>2025-04-25 02:00:18 -0700
commit9571d149b2cecd3df8ba3f90f0af296e9f69af6e (patch)
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Render workspaces separately with gaps between
This design makes more sense spatially, and is required for the Overview. Gaps also make it clear how clipping windows to workspace bounds works. Background and bottom layer-shell surfaces get duplicated for each workspace, while top and overlay stay "on top".
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