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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-05-01 19:06:08 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-05-02 14:27:53 +0400 |
| commit | 42cef79c699c0f03b4bb99c4278169c48d9a5bd0 (patch) | |
| tree | 630d18b49f3d93603a79bcfc5734dc773c6d0cb6 /src/layout/tile.rs | |
| parent | d86df5025cfd26ef4a3c48acd8ee80555265ee53 (diff) | |
| download | niri-42cef79c699c0f03b4bb99c4278169c48d9a5bd0.tar.gz niri-42cef79c699c0f03b4bb99c4278169c48d9a5bd0.tar.bz2 niri-42cef79c699c0f03b4bb99c4278169c48d9a5bd0.zip | |
Implement rounded window corners
Diffstat (limited to 'src/layout/tile.rs')
| -rw-r--r-- | src/layout/tile.rs | 132 |
1 files changed, 117 insertions, 15 deletions
diff --git a/src/layout/tile.rs b/src/layout/tile.rs index b5b1a674..f0e770f4 100644 --- a/src/layout/tile.rs +++ b/src/layout/tile.rs @@ -3,6 +3,7 @@ use std::cmp::max; use std::rc::Rc; use std::time::Duration; +use niri_config::CornerRadius; use smithay::backend::allocator::Fourcc; use smithay::backend::renderer::element::solid::{SolidColorBuffer, SolidColorRenderElement}; use smithay::backend::renderer::element::utils::RescaleRenderElement; @@ -17,6 +18,8 @@ use super::{ }; use crate::animation::Animation; use crate::niri_render_elements; +use crate::render_helpers::border::BorderRenderElement; +use crate::render_helpers::clipped_surface::ClippedSurfaceRenderElement; use crate::render_helpers::offscreen::OffscreenRenderElement; use crate::render_helpers::renderer::NiriRenderer; use crate::render_helpers::resize::ResizeRenderElement; @@ -76,6 +79,8 @@ niri_render_elements! { SolidColor = SolidColorRenderElement, Offscreen = RescaleRenderElement<OffscreenRenderElement>, Resize = ResizeRenderElement, + Border = BorderRenderElement, + ClippedSurface = ClippedSurfaceRenderElement<R>, } } @@ -205,13 +210,26 @@ impl<W: LayoutElement> Tile<W> { } } - let draw_border_with_background = self - .window - .rules() + let rules = self.window.rules(); + + let draw_border_with_background = rules .draw_border_with_background .unwrap_or_else(|| !self.window.has_ssd()); - self.border - .update(self.animated_window_size(), !draw_border_with_background); + let border_width = self.effective_border_width().unwrap_or(0); + let radius = if self.is_fullscreen { + CornerRadius::default() + } else { + rules + .geometry_corner_radius + .map_or(CornerRadius::default(), |radius| { + radius.expanded_by(border_width as f32) + }) + }; + self.border.update( + self.animated_window_size(), + !draw_border_with_background, + radius, + ); self.border.set_active(is_active); let draw_focus_ring_with_background = if self.effective_border_width().is_some() { @@ -219,8 +237,19 @@ impl<W: LayoutElement> Tile<W> { } else { draw_border_with_background }; - self.focus_ring - .update(self.animated_tile_size(), !draw_focus_ring_with_background); + let radius = if self.is_fullscreen { + CornerRadius::default() + } else if self.effective_border_width().is_some() { + radius + } else { + rules.geometry_corner_radius.unwrap_or_default() + } + .expanded_by(self.focus_ring.width() as f32); + self.focus_ring.update( + self.animated_tile_size(), + !draw_focus_ring_with_background, + radius, + ); self.focus_ring.set_active(is_active); } @@ -573,6 +602,11 @@ impl<W: LayoutElement> Tile<W> { .map_err(|err| warn!("error rendering window to texture: {err:?}")) .ok(); + let rules = self.window.rules(); + let clip_to_geometry = + !self.is_fullscreen && rules.clip_to_geometry == Some(true); + let corner_radius = rules.geometry_corner_radius.unwrap_or_default(); + if let Some((texture_current, _sync_point, texture_current_geo)) = current { let elem = ResizeRenderElement::new( shader, @@ -584,8 +618,12 @@ impl<W: LayoutElement> Tile<W> { window_size, resize.anim.value() as f32, resize.anim.clamped_value().clamp(0., 1.) as f32, + corner_radius, + clip_to_geometry, alpha, ); + // FIXME: with split popups, this will use the resize element ID for + // popups, but we want the real IDs. self.window .set_offscreen_element_id(Some(elem.id().clone())); resize_shader = Some(elem.into()); @@ -610,14 +648,77 @@ impl<W: LayoutElement> Tile<W> { } // If we're not resizing, render the window itself. - let mut window = None; + let mut window_surface = None; + let mut window_popups = None; if resize_shader.is_none() && resize_fallback.is_none() { - window = Some( - self.window - .render(renderer, window_render_loc, scale, alpha, target) - .into_iter() - .map(Into::into), - ); + let window = self + .window + .render(renderer, window_render_loc, scale, alpha, target); + + let geo = Rectangle::from_loc_and_size(window_render_loc, window_size); + + let rules = self.window.rules(); + let clip_to_geometry = !self.is_fullscreen && rules.clip_to_geometry == Some(true); + let radius = rules + .geometry_corner_radius + .unwrap_or_default() + .fit_to(window_size.w as f32, window_size.h as f32); + + let clip_shader = ClippedSurfaceRenderElement::shader(renderer).cloned(); + let border_shader = BorderRenderElement::shader(renderer).cloned(); + + window_surface = Some(window.normal.into_iter().map(move |elem| match elem { + LayoutElementRenderElement::Wayland(elem) => { + // If we should clip to geometry, render a clipped window. + if clip_to_geometry { + if let Some(shader) = clip_shader.clone() { + if ClippedSurfaceRenderElement::will_clip(&elem, scale, geo, radius) { + return ClippedSurfaceRenderElement::new( + elem, + scale, + geo, + shader.clone(), + radius, + ) + .into(); + } + } + } + + // Otherwise, render it normally. + LayoutElementRenderElement::Wayland(elem).into() + } + LayoutElementRenderElement::SolidColor(elem) => { + // In this branch we're rendering a blocked-out window with a solid + // color. We need to render it with a rounded corner shader even if + // clip_to_geometry is false, because in this case we're assuming that + // the unclipped window CSD already has corners rounded to the + // user-provided radius, so our blocked-out rendering should match that + // radius. + if radius != CornerRadius::default() { + if let Some(shader) = border_shader.clone() { + return BorderRenderElement::new( + shader, + scale, + elem.geometry(Scale::from(1.)).to_logical(1), + Rectangle::from_loc_and_size(Point::from((0, 0)), geo.size), + elem.color(), + elem.color(), + 0., + elem.geometry(Scale::from(1.)).to_logical(1), + 0., + radius, + ) + .into(); + } + } + + // Otherwise, render the solid color as is. + LayoutElementRenderElement::SolidColor(elem).into() + } + })); + + window_popups = Some(window.popups.into_iter().map(Into::into)); } let rv = resize_popups @@ -625,7 +726,8 @@ impl<W: LayoutElement> Tile<W> { .flatten() .chain(resize_shader) .chain(resize_fallback) - .chain(window.into_iter().flatten()); + .chain(window_popups.into_iter().flatten()) + .chain(window_surface.into_iter().flatten()); let elem = self.is_fullscreen.then(|| { SolidColorRenderElement::from_buffer( |
