aboutsummaryrefslogtreecommitdiff
path: root/src/layout
diff options
context:
space:
mode:
authorIvan Molodetskikh <yalterz@gmail.com>2024-12-12 09:06:02 +0300
committerIvan Molodetskikh <yalterz@gmail.com>2024-12-30 20:12:37 +0300
commit71842f07bdc566498f503b1924e959278eec2ead (patch)
tree5600481b71a6fca8631e4b3dd39d69c2b5ccf55c /src/layout
parentf2bec1f82f928f48e6ad9aa7dfae4760876ceeff (diff)
downloadniri-71842f07bdc566498f503b1924e959278eec2ead.tar.gz
niri-71842f07bdc566498f503b1924e959278eec2ead.tar.bz2
niri-71842f07bdc566498f503b1924e959278eec2ead.zip
Make interactive move keep in the same layout (floating/tiling)
Diffstat (limited to 'src/layout')
-rw-r--r--src/layout/mod.rs29
-rw-r--r--src/layout/scrolling.rs29
2 files changed, 31 insertions, 27 deletions
diff --git a/src/layout/mod.rs b/src/layout/mod.rs
index 916b6b41..772b7610 100644
--- a/src/layout/mod.rs
+++ b/src/layout/mod.rs
@@ -327,6 +327,8 @@ struct InteractiveMoveData<W: LayoutElement> {
pub(self) width: ColumnWidth,
/// Whether the window column was full-width.
pub(self) is_full_width: bool,
+ /// Whether the window targets the floating layout.
+ pub(self) is_floating: bool,
/// Pointer location within the visual window geometry as ratio from geometry size.
///
/// This helps the pointer remain inside the window as it resizes.
@@ -2451,6 +2453,12 @@ impl<W: LayoutElement> Layout<W> {
return;
}
+ // No insert hint when targeting floating.
+ if move_.is_floating {
+ self.interactive_move = Some(InteractiveMoveState::Moving(move_));
+ return;
+ }
+
let _span = tracy_client::span!("Layout::update_insert_hint::update");
if let Some(mon) = self.monitor_for_output_mut(&move_.output) {
@@ -2661,6 +2669,7 @@ impl<W: LayoutElement> Layout<W> {
pub fn toggle_window_floating(&mut self, window: Option<&W::Id>) {
if let Some(InteractiveMoveState::Moving(move_)) = &mut self.interactive_move {
if window.is_none() || window == Some(move_.tile.window().id()) {
+ move_.is_floating = !move_.is_floating;
return;
}
}
@@ -3193,7 +3202,7 @@ impl<W: LayoutElement> Layout<W> {
mut tile,
width,
is_full_width,
- is_floating: _,
+ is_floating,
} = self.remove_window(window, Transaction::new()).unwrap();
tile.stop_move_animations();
@@ -3242,6 +3251,7 @@ impl<W: LayoutElement> Layout<W> {
pointer_pos_within_output,
width,
is_full_width,
+ is_floating,
pointer_ratio_within_window,
};
@@ -3345,14 +3355,25 @@ impl<W: LayoutElement> Layout<W> {
.position(|ws| ws.id() == ws_id)
.unwrap();
- let ws = &mut mon.workspaces[ws_idx];
- let position = ws.get_insert_position(move_.pointer_pos_within_output - offset);
+ let position = if move_.is_floating {
+ InsertPosition::Floating
+ } else {
+ let ws = &mut mon.workspaces[ws_idx];
+ ws.get_insert_position(move_.pointer_pos_within_output - offset)
+ };
+
(mon, ws_idx, position, offset)
} else {
let mon = &mut monitors[*active_monitor_idx];
// No point in trying to use the pointer position on the wrong output.
let (ws, offset) = mon.workspaces_with_render_positions().next().unwrap();
- let position = ws.get_insert_position(Point::from((0., 0.)));
+
+ let position = if move_.is_floating {
+ InsertPosition::Floating
+ } else {
+ ws.get_insert_position(Point::from((0., 0.)))
+ };
+
let ws_id = ws.id();
let ws_idx = mon
.workspaces
diff --git a/src/layout/scrolling.rs b/src/layout/scrolling.rs
index 83e13c52..a3b22360 100644
--- a/src/layout/scrolling.rs
+++ b/src/layout/scrolling.rs
@@ -26,11 +26,6 @@ use crate::window::ResolvedWindowRules;
/// Amount of touchpad movement to scroll the view for the width of one working area.
const VIEW_GESTURE_WORKING_AREA_MOVEMENT: f64 = 1200.;
-/// Maximum distance to the target position for an interactively moved window.
-///
-/// If the distance is higher than this, the window will instead remain floating.
-const WINDOW_INSERT_MAX_DISTANCE: f64 = 50.;
-
/// A scrollable-tiling space for windows.
#[derive(Debug)]
pub struct ScrollingSpace<W: LayoutElement> {
@@ -662,9 +657,9 @@ impl<W: LayoutElement> ScrollingSpace<W> {
self.insert_hint = None;
}
- fn compute_insert_position(&self, pos: Point<f64, Logical>) -> (InsertPosition, f64) {
+ pub fn get_insert_position(&self, pos: Point<f64, Logical>) -> InsertPosition {
if self.columns.is_empty() {
- return (InsertPosition::NewColumn(0), pos.x.abs());
+ return InsertPosition::NewColumn(0);
}
let x = pos.x + self.view_pos();
@@ -675,7 +670,7 @@ impl<W: LayoutElement> ScrollingSpace<W> {
// Insert position is before the first column.
if x < 0. {
- return (InsertPosition::NewColumn(0), -x);
+ return InsertPosition::NewColumn(0);
}
// Find the closest gap between columns.
@@ -695,8 +690,7 @@ impl<W: LayoutElement> ScrollingSpace<W> {
// Insert position is past the last column.
if col_idx == self.columns.len() {
- // col_x should be what we expect if pos.x is past the last column.
- return (InsertPosition::NewColumn(closest_col_idx), x - col_x);
+ return InsertPosition::NewColumn(closest_col_idx);
}
// Find the closest gap between tiles.
@@ -711,21 +705,10 @@ impl<W: LayoutElement> ScrollingSpace<W> {
let vert_dist = (col_x - x).abs();
let hor_dist = (tile_off.y - y).abs();
if vert_dist <= hor_dist {
- (InsertPosition::NewColumn(closest_col_idx), vert_dist)
+ InsertPosition::NewColumn(closest_col_idx)
} else {
- (
- InsertPosition::InColumn(col_idx, closest_tile_idx),
- hor_dist,
- )
- }
- }
-
- pub fn get_insert_position(&self, pos: Point<f64, Logical>) -> InsertPosition {
- let (position, distance) = self.compute_insert_position(pos);
- if distance > WINDOW_INSERT_MAX_DISTANCE {
- return InsertPosition::Floating;
+ InsertPosition::InColumn(col_idx, closest_tile_idx)
}
- position
}
pub fn add_tile(