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authorIvan Molodetskikh <yalterz@gmail.com>2025-02-12 07:59:21 +0300
committerIvan Molodetskikh <yalterz@gmail.com>2025-02-12 07:59:46 +0300
commit7e552333a993e83a2dba52392109617e486f5f60 (patch)
tree35b9079787535667fe844e2178ffd6bf42db8626 /src/layout
parent213eafa2032897e7ce3132f179a135a65d327d9b (diff)
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tab indicator: Add corner-radius setting
Diffstat (limited to 'src/layout')
-rw-r--r--src/layout/tab_indicator.rs51
1 files changed, 50 insertions, 1 deletions
diff --git a/src/layout/tab_indicator.rs b/src/layout/tab_indicator.rs
index e0e9ce75..182934ad 100644
--- a/src/layout/tab_indicator.rs
+++ b/src/layout/tab_indicator.rs
@@ -180,6 +180,11 @@ impl TabIndicator {
self.shaders.resize_with(count, Default::default);
self.shader_locs.resize_with(count, Default::default);
+ let position = self.config.position;
+ let radius = self.config.corner_radius.0 as f32;
+ let shared_rounded_corners = self.config.gaps_between_tabs.0 == 0.;
+ let mut tabs_left = tab_count;
+
let rects = self.tab_rects(area, count, scale);
for ((shader, loc), (tab, rect)) in zip(
zip(&mut self.shaders, &mut self.shader_locs),
@@ -200,6 +205,50 @@ impl TabIndicator {
color_to *= 0.5;
}
+ let radius = if shared_rounded_corners && tab_count > 1 {
+ if tabs_left == tab_count {
+ // First tab.
+ match position {
+ TabIndicatorPosition::Left | TabIndicatorPosition::Right => CornerRadius {
+ top_left: radius,
+ top_right: radius,
+ bottom_right: 0.,
+ bottom_left: 0.,
+ },
+ TabIndicatorPosition::Top | TabIndicatorPosition::Bottom => CornerRadius {
+ top_left: radius,
+ top_right: 0.,
+ bottom_right: 0.,
+ bottom_left: radius,
+ },
+ }
+ } else if tabs_left == 1 {
+ // Last tab.
+ match position {
+ TabIndicatorPosition::Left | TabIndicatorPosition::Right => CornerRadius {
+ top_left: 0.,
+ top_right: 0.,
+ bottom_right: radius,
+ bottom_left: radius,
+ },
+ TabIndicatorPosition::Top | TabIndicatorPosition::Bottom => CornerRadius {
+ top_left: 0.,
+ top_right: radius,
+ bottom_right: radius,
+ bottom_left: 0.,
+ },
+ }
+ } else {
+ // Tab in the middle.
+ CornerRadius::default()
+ }
+ } else {
+ // Separate tabs, or the only tab.
+ CornerRadius::from(radius)
+ };
+ let radius = radius.fit_to(rect.size.w as f32, rect.size.h as f32);
+ tabs_left -= 1;
+
shader.update(
rect.size,
gradient_area,
@@ -209,7 +258,7 @@ impl TabIndicator {
((tab.gradient.angle as f32) - 90.).to_radians(),
Rectangle::from_size(rect.size),
0.,
- CornerRadius::default(),
+ radius,
scale as f32,
1.,
);