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authorIvan Molodetskikh <yalterz@gmail.com>2024-05-12 09:52:21 +0400
committerIvan Molodetskikh <yalterz@gmail.com>2024-05-12 09:52:36 +0400
commit9004c8395438038d69f7b479a8a9035663cb4be0 (patch)
tree349acfc1e9ac7df31bb52db66f7f9e8a59d19e79 /src/layout
parent29c7552852874a08f9e70ed52ddfb6be8f55bc69 (diff)
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Implement custom shader for window-close anim
Diffstat (limited to 'src/layout')
-rw-r--r--src/layout/closing_window.rs60
-rw-r--r--src/layout/workspace.rs4
2 files changed, 56 insertions, 8 deletions
diff --git a/src/layout/closing_window.rs b/src/layout/closing_window.rs
index c1f4e599..bdeb73a5 100644
--- a/src/layout/closing_window.rs
+++ b/src/layout/closing_window.rs
@@ -1,6 +1,8 @@
+use std::collections::HashMap;
use std::time::Duration;
use anyhow::Context as _;
+use glam::{Mat3, Vec2};
use niri_config::BlockOutFrom;
use smithay::backend::allocator::Fourcc;
use smithay::backend::renderer::element::texture::TextureRenderElement;
@@ -8,13 +10,15 @@ use smithay::backend::renderer::element::utils::{
Relocate, RelocateRenderElement, RescaleRenderElement,
};
use smithay::backend::renderer::element::{Id, Kind, RenderElement};
-use smithay::backend::renderer::gles::{GlesRenderer, GlesTexture};
-use smithay::backend::renderer::Renderer as _;
+use smithay::backend::renderer::gles::{GlesRenderer, GlesTexture, Uniform};
+use smithay::backend::renderer::{Renderer as _, Texture};
use smithay::utils::{Logical, Point, Rectangle, Scale, Size, Transform};
use crate::animation::Animation;
use crate::niri_render_elements;
use crate::render_helpers::primary_gpu_texture::PrimaryGpuTextureRenderElement;
+use crate::render_helpers::shader_element::ShaderRenderElement;
+use crate::render_helpers::shaders::{mat3_uniform, ProgramType, Shaders};
use crate::render_helpers::snapshot::RenderSnapshot;
use crate::render_helpers::{render_to_encompassing_texture, RenderTarget};
@@ -49,11 +53,15 @@ pub struct ClosingWindow {
/// The closing animation.
anim: Animation,
+
+ /// Random seed for the shader.
+ random_seed: f32,
}
niri_render_elements! {
ClosingWindowRenderElement => {
Texture = RelocateRenderElement<RescaleRenderElement<PrimaryGpuTextureRenderElement>>,
+ Shader = ShaderRenderElement,
}
}
@@ -100,6 +108,7 @@ impl ClosingWindow {
texture_offset,
blocked_out_texture_offset,
anim,
+ random_seed: fastrand::f32(),
})
}
@@ -108,16 +117,18 @@ impl ClosingWindow {
}
pub fn are_animations_ongoing(&self) -> bool {
- !self.anim.is_clamped_done()
+ !self.anim.is_done()
}
pub fn render(
&self,
+ renderer: &mut GlesRenderer,
view_rect: Rectangle<i32, Logical>,
scale: Scale<f64>,
target: RenderTarget,
) -> ClosingWindowRenderElement {
- let val = self.anim.clamped_value();
+ let progress = self.anim.value();
+ let clamped_progress = self.anim.clamped_value().clamp(0., 1.);
let (texture, offset) = if target.should_block_out(self.block_out_from) {
(&self.blocked_out_texture, self.blocked_out_texture_offset)
@@ -125,6 +136,43 @@ impl ClosingWindow {
(&self.texture, self.texture_offset)
};
+ if Shaders::get(renderer).program(ProgramType::Close).is_some() {
+ let area_loc = Vec2::new(view_rect.loc.x as f32, view_rect.loc.y as f32);
+ let area_size = Vec2::new(view_rect.size.w as f32, view_rect.size.h as f32);
+
+ let geo_loc = Vec2::new(self.pos.x as f32, self.pos.y as f32);
+ let geo_size = Vec2::new(self.geo_size.w as f32, self.geo_size.h as f32);
+
+ let input_to_geo = Mat3::from_scale(area_size / geo_size)
+ * Mat3::from_translation((area_loc - geo_loc) / area_size);
+
+ let tex_scale = Vec2::new(self.texture_scale.x as f32, self.texture_scale.y as f32);
+ let tex_loc = Vec2::new(offset.x as f32, offset.y as f32);
+ let tex_size = Vec2::new(texture.width() as f32, texture.height() as f32) / tex_scale;
+
+ let geo_to_tex =
+ Mat3::from_translation(-tex_loc / tex_size) * Mat3::from_scale(geo_size / tex_size);
+
+ return ShaderRenderElement::new(
+ ProgramType::Close,
+ view_rect.size,
+ None,
+ 1.,
+ vec![
+ mat3_uniform("niri_input_to_geo", input_to_geo),
+ Uniform::new("niri_geo_size", geo_size.to_array()),
+ mat3_uniform("niri_geo_to_tex", geo_to_tex),
+ Uniform::new("niri_progress", progress as f32),
+ Uniform::new("niri_clamped_progress", clamped_progress as f32),
+ Uniform::new("niri_random_seed", self.random_seed),
+ ],
+ HashMap::from([(String::from("niri_tex"), texture.clone())]),
+ Kind::Unspecified,
+ )
+ .with_location(Point::from((0, 0)))
+ .into();
+ }
+
let elem = TextureRenderElement::from_static_texture(
Id::new(),
self.texture_renderer_id,
@@ -132,7 +180,7 @@ impl ClosingWindow {
texture.clone(),
self.texture_scale.x as i32,
Transform::Normal,
- Some(val.clamp(0., 1.) as f32),
+ Some(1. - clamped_progress as f32),
None,
None,
None,
@@ -145,7 +193,7 @@ impl ClosingWindow {
let elem = RescaleRenderElement::from_element(
elem,
(center - offset).to_physical_precise_round(scale),
- (val / 5. + 0.8).max(0.),
+ ((1. - clamped_progress) / 5. + 0.8).max(0.),
);
let mut location = self.pos.to_f64() + offset;
diff --git a/src/layout/workspace.rs b/src/layout/workspace.rs
index a2515a76..08f170f8 100644
--- a/src/layout/workspace.rs
+++ b/src/layout/workspace.rs
@@ -1344,7 +1344,7 @@ impl<W: LayoutElement> Workspace<W> {
tile_pos.x -= offset;
}
- let anim = Animation::new(1., 0., 0., self.options.animations.window_close.0);
+ let anim = Animation::new(0., 1., 0., self.options.animations.window_close.anim);
let res = ClosingWindow::new(
renderer,
@@ -2095,7 +2095,7 @@ impl<W: LayoutElement> Workspace<W> {
// Draw the closing windows on top.
let view_rect = Rectangle::from_loc_and_size((self.view_pos(), 0), self.view_size);
for closing in &self.closing_windows {
- let elem = closing.render(view_rect, output_scale, target);
+ let elem = closing.render(renderer.as_gles_renderer(), view_rect, output_scale, target);
rv.push(elem.into());
}