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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2025-04-30 20:16:45 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2025-04-30 20:32:56 +0300 |
| commit | 9fb02b9571a7d84c9e6a93b75e5352c411113640 (patch) | |
| tree | 5f5ce8e3cc9ec6588dc8757aae6d650af3b94c29 /src/layout | |
| parent | 0e9496b01e04719c68f19b80f3579258ae70b956 (diff) | |
| download | niri-9fb02b9571a7d84c9e6a93b75e5352c411113640.tar.gz niri-9fb02b9571a7d84c9e6a93b75e5352c411113640.tar.bz2 niri-9fb02b9571a7d84c9e6a93b75e5352c411113640.zip | |
layout: Fix DnD scroll not stopping when interactive moving unfullscreen to floating
Diffstat (limited to 'src/layout')
| -rw-r--r-- | src/layout/mod.rs | 10 | ||||
| -rw-r--r-- | src/layout/tests.rs | 38 |
2 files changed, 46 insertions, 2 deletions
diff --git a/src/layout/mod.rs b/src/layout/mod.rs index e62380b2..1906acd0 100644 --- a/src/layout/mod.rs +++ b/src/layout/mod.rs @@ -4225,8 +4225,14 @@ impl<W: LayoutElement> Layout<W> { is_floating = unfullscreen_to_floating; } - // Animate to semitransparent. - if !is_floating { + if is_floating { + // Unlock the view in case we locked it moving a fullscreen window that is + // going to unfullscreen to floating. + for ws in self.workspaces_mut() { + ws.dnd_scroll_gesture_end(); + } + } else { + // Animate to semitransparent. tile.animate_alpha( 1., INTERACTIVE_MOVE_ALPHA, diff --git a/src/layout/tests.rs b/src/layout/tests.rs index bd845903..349f95d7 100644 --- a/src/layout/tests.rs +++ b/src/layout/tests.rs @@ -3354,6 +3354,44 @@ fn interactive_resize_on_pending_unfullscreen_column() { check_ops(&ops); } +#[test] +fn interactive_move_unfullscreen_to_floating_stops_dnd_scroll() { + let ops = [ + Op::AddOutput(3), + Op::AddWindow { + params: TestWindowParams { + is_floating: true, + ..TestWindowParams::new(4) + }, + }, + // This moves the window to tiling. + Op::SetFullscreenWindow { + window: 4, + is_fullscreen: true, + }, + // This starts a DnD scroll since we're dragging a tiled window. + Op::InteractiveMoveBegin { + window: 4, + output_idx: 3, + px: 0.0, + py: 0.0, + }, + // This will cause the window to unfullscreen to floating, and should stop the DnD scroll + // since we're no longer dragging a tiled window, but rather a floating one. + Op::InteractiveMoveUpdate { + window: 4, + dx: 0.0, + dy: 15035.31210741684, + output_idx: 3, + px: 0.0, + py: 0.0, + }, + Op::InteractiveMoveEnd { window: 4 }, + ]; + + check_ops(&ops); +} + fn parent_id_causes_loop(layout: &Layout<TestWindow>, id: usize, mut parent_id: usize) -> bool { if parent_id == id { return true; |
