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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-02-18 16:43:33 +0400 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-02-18 21:12:07 +0400 |
| commit | d8fb8d5ef06dcadd96cdd745e4033968be10db05 (patch) | |
| tree | 43f27996c7db679ecd941b17db0bbb2ca108bce4 /src/render_helpers/primary_gpu_texture.rs | |
| parent | 2b5eeb61620363a325a5c76c4a5d25e45f2a6054 (diff) | |
| download | niri-d8fb8d5ef06dcadd96cdd745e4033968be10db05.tar.gz niri-d8fb8d5ef06dcadd96cdd745e4033968be10db05.tar.bz2 niri-d8fb8d5ef06dcadd96cdd745e4033968be10db05.zip | |
Update for Smithay MultiGpu shadow copies
Diffstat (limited to 'src/render_helpers/primary_gpu_texture.rs')
| -rw-r--r-- | src/render_helpers/primary_gpu_texture.rs | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/render_helpers/primary_gpu_texture.rs b/src/render_helpers/primary_gpu_texture.rs index a3835c49..5ec50a6e 100644 --- a/src/render_helpers/primary_gpu_texture.rs +++ b/src/render_helpers/primary_gpu_texture.rs @@ -73,16 +73,14 @@ impl RenderElement<GlesRenderer> for PrimaryGpuTextureRenderElement { } } -impl<'render, 'alloc> RenderElement<TtyRenderer<'render, 'alloc>> - for PrimaryGpuTextureRenderElement -{ +impl<'render> RenderElement<TtyRenderer<'render>> for PrimaryGpuTextureRenderElement { fn draw( &self, - frame: &mut TtyFrame<'_, '_, '_>, + frame: &mut TtyFrame<'_, '_>, src: Rectangle<f64, Buffer>, dst: Rectangle<i32, Physical>, damage: &[Rectangle<i32, Physical>], - ) -> Result<(), TtyRendererError<'render, 'alloc>> { + ) -> Result<(), TtyRendererError<'render>> { let gles_frame = frame.as_gles_frame(); RenderElement::<GlesRenderer>::draw(&self.0, gles_frame, src, dst, damage)?; Ok(()) @@ -90,7 +88,7 @@ impl<'render, 'alloc> RenderElement<TtyRenderer<'render, 'alloc>> fn underlying_storage( &self, - _renderer: &mut TtyRenderer<'render, 'alloc>, + _renderer: &mut TtyRenderer<'render>, ) -> Option<UnderlyingStorage> { // If scanout for things other than Wayland buffers is implemented, this will need to take // the target GPU into account. |
