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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2025-02-08 13:33:28 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2025-02-10 07:29:33 -0800 |
| commit | 4f05a74aa84bca74b650cffdc7ad889413f621cf (patch) | |
| tree | 9bf496dde8954c60fb5ba232a2f2b10babcd9de5 /src/render_helpers/shader_element.rs | |
| parent | c30f522ef28ed01744f5c90150af8a9c4da558f1 (diff) | |
| download | niri-4f05a74aa84bca74b650cffdc7ad889413f621cf.tar.gz niri-4f05a74aa84bca74b650cffdc7ad889413f621cf.tar.bz2 niri-4f05a74aa84bca74b650cffdc7ad889413f621cf.zip | |
Add alpha parameter to shaders
Lets us add extra opacity.
Diffstat (limited to 'src/render_helpers/shader_element.rs')
| -rw-r--r-- | src/render_helpers/shader_element.rs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render_helpers/shader_element.rs b/src/render_helpers/shader_element.rs index 2ec100ba..be3ccec6 100644 --- a/src/render_helpers/shader_element.rs +++ b/src/render_helpers/shader_element.rs @@ -227,12 +227,14 @@ impl ShaderRenderElement { size: Size<f64, Logical>, opaque_regions: Option<Vec<Rectangle<f64, Logical>>>, scale: f32, + alpha: f32, uniforms: Vec<Uniform<'static>>, textures: HashMap<String, GlesTexture>, ) { self.area.size = size; self.opaque_regions = opaque_regions.unwrap_or_default(); self.scale = scale; + self.alpha = alpha; self.additional_uniforms = uniforms; self.textures = textures; |
