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| author | Ivan Molodetskikh <yalterz@gmail.com> | 2024-06-18 12:19:23 +0300 |
|---|---|---|
| committer | Ivan Molodetskikh <yalterz@gmail.com> | 2024-06-18 14:01:34 +0300 |
| commit | 66202992c9536c0e01395813f9a611aa111e5ded (patch) | |
| tree | f76155ad6b1c49c7d409db776441d4cf4ae25f15 /src/render_helpers/shaders/border.frag | |
| parent | eb59b10050d5806dd6dd42cfb9e93e1b65a24d4f (diff) | |
| download | niri-66202992c9536c0e01395813f9a611aa111e5ded.tar.gz niri-66202992c9536c0e01395813f9a611aa111e5ded.tar.bz2 niri-66202992c9536c0e01395813f9a611aa111e5ded.zip | |
Fix blurry rounded corners on high scales
Diffstat (limited to 'src/render_helpers/shaders/border.frag')
| -rw-r--r-- | src/render_helpers/shaders/border.frag | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/render_helpers/shaders/border.frag b/src/render_helpers/shaders/border.frag index adbc124b..fe121037 100644 --- a/src/render_helpers/shaders/border.frag +++ b/src/render_helpers/shaders/border.frag @@ -5,6 +5,7 @@ uniform float niri_tint; #endif uniform float niri_alpha; +uniform float niri_scale; uniform vec2 niri_size; varying vec2 niri_v_coords; @@ -56,7 +57,8 @@ float rounding_alpha(vec2 coords, vec2 size, vec4 corner_radius) { } float dist = distance(coords, center); - return 1.0 - smoothstep(radius - 0.5, radius + 0.5, dist); + float half_px = 0.5 / niri_scale; + return 1.0 - smoothstep(radius - half_px, radius + half_px, dist); } void main() { |
