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authorIvan Molodetskikh <yalterz@gmail.com>2024-02-22 10:17:06 +0400
committerIvan Molodetskikh <yalterz@gmail.com>2024-02-22 10:17:06 +0400
commitaefbad0cf73daade747ca47b8cb63b6c6fbdfc2b (patch)
tree1d02199e152396f31968fbb3b884e044911a5558 /src/render_helpers/shaders/gradient_border.frag
parentb091202d86c1d824ce0a9ba83b21e5d50f2fc291 (diff)
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Simplify gradient border shader
Diffstat (limited to 'src/render_helpers/shaders/gradient_border.frag')
-rw-r--r--src/render_helpers/shaders/gradient_border.frag31
1 files changed, 11 insertions, 20 deletions
diff --git a/src/render_helpers/shaders/gradient_border.frag b/src/render_helpers/shaders/gradient_border.frag
index 354968cf..91f2f3f0 100644
--- a/src/render_helpers/shaders/gradient_border.frag
+++ b/src/render_helpers/shaders/gradient_border.frag
@@ -8,33 +8,24 @@ varying vec2 v_coords;
uniform vec4 color_from;
uniform vec4 color_to;
-uniform float angle;
-uniform vec2 gradient_offset;
-uniform float gradient_width;
-uniform float gradient_total;
-
-#define FRAC_PI_2 1.57079632679
-#define PI 3.14159265359
-#define FRAC_3_PI_2 4.71238898038
-#define TAU 6.28318530718
+uniform vec2 grad_offset;
+uniform float grad_width;
+uniform vec2 grad_vec;
void main() {
- vec2 coords = v_coords * size + gradient_offset;
+ vec2 coords = v_coords * size + grad_offset;
- if ((FRAC_PI_2 <= angle && angle < PI) || (FRAC_3_PI_2 <= angle && angle < TAU))
- coords.x -= gradient_width;
+ if ((grad_vec.x < 0.0 && 0.0 <= grad_vec.y)
+ || (0.0 <= grad_vec.x && grad_vec.y < 0.0)) {
+ coords.x -= grad_width;
+ }
- float frag_angle = FRAC_PI_2;
- if (coords.x != 0.0)
- frag_angle = atan(coords.y, coords.x);
+ float frac = dot(coords, grad_vec) / dot(grad_vec, grad_vec);
- float angle_frag_to_grad = frag_angle - angle;
+ if (grad_vec.y < 0.0)
+ frac = 1.0 + frac;
- float frac = cos(angle_frag_to_grad) * length(coords) / gradient_total;
- if (PI <= angle)
- frac += 1.0;
frac = clamp(frac, 0.0, 1.0);
-
vec4 out_color = mix(color_from, color_to, frac);
#if defined(DEBUG_FLAGS)